Implement new rule based ranges for various range based packet operations (performance)

- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql
- Thanks to mackal for gathering live ranges, thanks to takp for initial numbers
- We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat

RULE_CATEGORY( Range )
RULE_INT ( Range, Say, 135 )
RULE_INT ( Range, Emote, 135 )
RULE_INT ( Range, BeginCast, 200)
RULE_INT ( Range, Anims, 135)
RULE_INT ( Range, DamageMessages, 50)
RULE_INT ( Range, SpellMessages, 75)
RULE_INT ( Range, SongMessages, 75)
RULE_CATEGORY_END()
This commit is contained in:
Akkadius
2017-03-12 14:38:14 -05:00
parent 8cd6416754
commit 14d09485eb
8 changed files with 39 additions and 21 deletions
+3 -3
View File
@@ -4606,9 +4606,9 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
PlayerPositionUpdateServer_Struct* ppu = (PlayerPositionUpdateServer_Struct*)outapp->pBuffer;
MakeSpawnUpdate(ppu);
if (gmhideme)
entity_list.QueueClientsStatus(this,outapp,true,Admin(),250);
entity_list.QueueClientsStatus(this, outapp, true, Admin(), 250);
else
entity_list.QueueCloseClients(this,outapp,true,300,nullptr,false);
entity_list.QueueCloseClients(this, outapp, true, 300, nullptr, false);
safe_delete(outapp);
}
@@ -5488,7 +5488,7 @@ void Client::Handle_OP_Emote(const EQApplicationPacket *app)
}
else
*/
entity_list.QueueCloseClients(this, outapp, true, 100, 0, true, FilterSocials);
entity_list.QueueCloseClients(this, outapp, true, RuleI(Range, Emote), 0, true, FilterSocials);
safe_delete(outapp);
return;