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Implement new rule based ranges for various range based packet operations (performance)
- the defaults are set in the code and can be tweaked by sourcing utils/sql/git/optional/rule_values_range_update.sql - Thanks to mackal for gathering live ranges, thanks to takp for initial numbers - We would send 200 for combat updates and the client will only display <= range 54 anyways, these should help a lot in spammy combat RULE_CATEGORY( Range ) RULE_INT ( Range, Say, 135 ) RULE_INT ( Range, Emote, 135 ) RULE_INT ( Range, BeginCast, 200) RULE_INT ( Range, Anims, 135) RULE_INT ( Range, DamageMessages, 50) RULE_INT ( Range, SpellMessages, 75) RULE_INT ( Range, SongMessages, 75) RULE_CATEGORY_END()
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@@ -543,6 +543,16 @@ RULE_BOOL(TaskSystem, KeepOneRecordPerCompletedTask, true)
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RULE_BOOL(TaskSystem, EnableTaskProximity, true)
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RULE_CATEGORY_END()
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RULE_CATEGORY(Range)
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RULE_INT(Range, Say, 135)
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RULE_INT(Range, Emote, 135)
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RULE_INT(Range, BeginCast, 200)
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RULE_INT(Range, Anims, 135)
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RULE_INT(Range, DamageMessages, 50)
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RULE_INT(Range, SpellMessages, 75)
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RULE_INT(Range, SongMessages, 75)
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RULE_CATEGORY_END()
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#ifdef BOTS
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RULE_CATEGORY(Bots)
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RULE_INT(Bots, AAExpansion, 8) // Bots get AAs through this expansion
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