Update npc_types table.

- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
This commit is contained in:
Kinglykrab
2014-12-24 01:26:07 -05:00
parent 3bb816ad1d
commit 1329a2f9ba
16 changed files with 49 additions and 46 deletions
+6 -6
View File
@@ -573,8 +573,8 @@ void PathManager::SpawnPathNodes()
npc_type->texture = 1;
npc_type->light = 0;
npc_type->runspeed = 0;
npc_type->d_meele_texture1 = 1;
npc_type->d_meele_texture2 = 1;
npc_type->d_melee_texture1 = 1;
npc_type->d_melee_texture2 = 1;
npc_type->merchanttype = 1;
npc_type->bodytype = 1;
@@ -1561,8 +1561,8 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
npc_type->texture = 1;
npc_type->light = 0;
npc_type->runspeed = 0;
npc_type->d_meele_texture1 = 1;
npc_type->d_meele_texture2 = 1;
npc_type->d_melee_texture1 = 1;
npc_type->d_melee_texture2 = 1;
npc_type->merchanttype = 1;
npc_type->bodytype = 1;
npc_type->STR = 150;
@@ -1621,8 +1621,8 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
npc_type->texture = 1;
npc_type->light = 0;
npc_type->runspeed = 0;
npc_type->d_meele_texture1 = 1;
npc_type->d_meele_texture2 = 1;
npc_type->d_melee_texture1 = 1;
npc_type->d_melee_texture2 = 1;
npc_type->merchanttype = 1;
npc_type->bodytype = 1;
npc_type->STR = 150;