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Update npc_types table.
- d_meele_texture1 -> d_melee_texture1 - d_meele_texture2 -> d_melee_texture2 - Required SQL: 2014_12_24_npc_types_update.sql
This commit is contained in:
+6
-6
@@ -573,8 +573,8 @@ void PathManager::SpawnPathNodes()
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npc_type->texture = 1;
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npc_type->light = 0;
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npc_type->runspeed = 0;
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npc_type->d_meele_texture1 = 1;
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npc_type->d_meele_texture2 = 1;
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npc_type->d_melee_texture1 = 1;
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npc_type->d_melee_texture2 = 1;
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npc_type->merchanttype = 1;
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npc_type->bodytype = 1;
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@@ -1561,8 +1561,8 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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npc_type->texture = 1;
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npc_type->light = 0;
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npc_type->runspeed = 0;
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npc_type->d_meele_texture1 = 1;
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npc_type->d_meele_texture2 = 1;
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npc_type->d_melee_texture1 = 1;
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npc_type->d_melee_texture2 = 1;
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npc_type->merchanttype = 1;
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npc_type->bodytype = 1;
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npc_type->STR = 150;
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@@ -1621,8 +1621,8 @@ int32 PathManager::AddNode(float x, float y, float z, float best_z, int32 reques
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npc_type->texture = 1;
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npc_type->light = 0;
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npc_type->runspeed = 0;
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npc_type->d_meele_texture1 = 1;
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npc_type->d_meele_texture2 = 1;
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npc_type->d_melee_texture1 = 1;
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npc_type->d_melee_texture2 = 1;
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npc_type->merchanttype = 1;
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npc_type->bodytype = 1;
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npc_type->STR = 150;
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