Update npc_types table.

- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
This commit is contained in:
Kinglykrab
2014-12-24 01:26:07 -05:00
parent 3bb816ad1d
commit 1329a2f9ba
16 changed files with 49 additions and 46 deletions
+2 -2
View File
@@ -492,8 +492,8 @@ protected:
uint16 skills[HIGHEST_SKILL+1];
uint32 equipment[EmuConstants::EQUIPMENT_SIZE]; //this is an array of item IDs
uint16 d_meele_texture1; //this is an item Material value
uint16 d_meele_texture2; //this is an item Material value (offhand)
uint16 d_melee_texture1; //this is an item Material value
uint16 d_melee_texture2; //this is an item Material value (offhand)
const char* ammo_idfile; //this determines projectile graphic "IT###" (see item field 'idfile')
uint8 prim_melee_type; //Sets the Primary Weapon attack message and animation
uint8 sec_melee_type; //Sets the Secondary Weapon attack message and animation