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Update npc_types table.
- d_meele_texture1 -> d_melee_texture1 - d_meele_texture2 -> d_melee_texture2 - Required SQL: 2014_12_24_npc_types_update.sql
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@@ -324,7 +324,7 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
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what was this about???
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if (((npc->GetRace()==127) && (npc->CastToMob()->GetOwnerID()!=0)) && (item2->Slots==24576) || (item2->Slots==8192) || (item2->Slots==16384)){
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npc->d_meele_texture2=atoi(newid);
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npc->d_melee_texture2=atoi(newid);
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wc->wear_slot_id=8;
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if (item2->Material >0)
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wc->material=item2->Material;
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