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Update npc_types table.
- d_meele_texture1 -> d_melee_texture1 - d_meele_texture2 -> d_melee_texture2 - Required SQL: 2014_12_24_npc_types_update.sql
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+2
-2
@@ -6305,8 +6305,8 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
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made_npc->drakkin_heritage = GetDrakkinHeritage();
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made_npc->drakkin_tattoo = GetDrakkinTattoo();
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made_npc->drakkin_details = GetDrakkinDetails();
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made_npc->d_meele_texture1 = GetEquipmentMaterial(MaterialPrimary);
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made_npc->d_meele_texture2 = GetEquipmentMaterial(MaterialSecondary);
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made_npc->d_melee_texture1 = GetEquipmentMaterial(MaterialPrimary);
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made_npc->d_melee_texture2 = GetEquipmentMaterial(MaterialSecondary);
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for (int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++) {
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made_npc->armor_tint[i] = GetEquipmentColor(i);
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}
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