Update npc_types table.

- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
This commit is contained in:
Kinglykrab
2014-12-24 01:26:07 -05:00
parent 3bb816ad1d
commit 1329a2f9ba
16 changed files with 49 additions and 46 deletions
+2 -2
View File
@@ -6305,8 +6305,8 @@ void Client::Doppelganger(uint16 spell_id, Mob *target, const char *name_overrid
made_npc->drakkin_heritage = GetDrakkinHeritage();
made_npc->drakkin_tattoo = GetDrakkinTattoo();
made_npc->drakkin_details = GetDrakkinDetails();
made_npc->d_meele_texture1 = GetEquipmentMaterial(MaterialPrimary);
made_npc->d_meele_texture2 = GetEquipmentMaterial(MaterialSecondary);
made_npc->d_melee_texture1 = GetEquipmentMaterial(MaterialPrimary);
made_npc->d_melee_texture2 = GetEquipmentMaterial(MaterialSecondary);
for (int i = EmuConstants::MATERIAL_BEGIN; i <= EmuConstants::MATERIAL_END; i++) {
made_npc->armor_tint[i] = GetEquipmentColor(i);
}