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Update npc_types table.
- d_meele_texture1 -> d_melee_texture1 - d_meele_texture2 -> d_melee_texture2 - Required SQL: 2014_12_24_npc_types_update.sql
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+4
-4
@@ -386,8 +386,8 @@ NPCType Bot::FillNPCTypeStruct(uint32 botSpellsID, std::string botName, std::str
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BotNPCType.npc_id = 0;
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BotNPCType.texture = 0;
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BotNPCType.d_meele_texture1 = 0;
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BotNPCType.d_meele_texture2 = 0;
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BotNPCType.d_melee_texture1 = 0;
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BotNPCType.d_melee_texture2 = 0;
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BotNPCType.qglobal = false;
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BotNPCType.attack_speed = 0;
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BotNPCType.runspeed = 1.25;
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@@ -431,8 +431,8 @@ NPCType Bot::CreateDefaultNPCTypeStructForBot(std::string botName, std::string b
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Result.hp_regen = 1;
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Result.mana_regen = 1;
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Result.texture = 0;
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Result.d_meele_texture1 = 0;
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Result.d_meele_texture2 = 0;
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Result.d_melee_texture1 = 0;
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Result.d_melee_texture2 = 0;
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Result.qglobal = false;
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Result.npc_spells_id = 0;
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Result.attack_speed = 0;
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