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Update npc_types table.
- d_meele_texture1 -> d_melee_texture1 - d_meele_texture2 -> d_melee_texture2 - Required SQL: 2014_12_24_npc_types_update.sql
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-2
@@ -844,8 +844,8 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
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make_npc->loottable_id = 0;
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make_npc->merchanttype = 0;
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make_npc->d_meele_texture1 = 0;
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make_npc->d_meele_texture2 = 0;
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make_npc->d_melee_texture1 = 0;
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make_npc->d_melee_texture2 = 0;
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NPC* npca = new NPC(make_npc, 0, GetX(), GetY(), GetZ(), GetHeading(), FlyMode3);
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