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Removed a usage of Mob::DistNoRootNoZ and used ComparativeDistanceNoZ instead
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@@ -3354,7 +3354,7 @@ void Bot::AI_Process() {
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if(GetHasBeenSummoned()) {
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if(IsBotCaster() || IsBotArcher()) {
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if (AImovement_timer->Check()) {
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if(!GetTarget() || (IsBotCaster() && !IsBotCasterCombatRange(GetTarget())) || (IsBotArcher() && IsArcheryRange(GetTarget())) || (DistNoRootNoZ(m_PreSummonLocation.m_X, m_PreSummonLocation.m_Y) < 10)) {
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if(!GetTarget() || (IsBotCaster() && !IsBotCasterCombatRange(GetTarget())) || (IsBotArcher() && IsArcheryRange(GetTarget())) || (ComparativeDistanceNoZ(static_cast<xyz_location>(m_Position), m_PreSummonLocation) < 10)) {
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if(GetTarget())
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FaceTarget(GetTarget());
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SetHasBeenSummoned(false);
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