Fix for the Fix for the Fix: Rule Combat:OneProcPerWeapon was created so that you can revert to the original proc functionality

for custom servers that have balanced their content around having more than 1 aug proc on weapons. By having this rule set to 'false' you revert this functionality.
	This rule is set to 'true' by default as the original functionality from Live was intended to be
This commit is contained in:
Akkadius
2014-04-05 18:09:12 -05:00
parent 07625336fd
commit 11d5e4b6ca
2 changed files with 4 additions and 18 deletions
+1 -1
View File
@@ -4113,7 +4113,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
}
} else {
ExecWeaponProc(aug_i, aug->Proc.Effect, on);
if (!RuleB(Combat, OneProcPerWeapon))
if (RuleB(Combat, OneProcPerWeapon))
break;
}
}