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Fix for the Fix for the Fix: Rule Combat:OneProcPerWeapon was created so that you can revert to the original proc functionality
for custom servers that have balanced their content around having more than 1 aug proc on weapons. By having this rule set to 'false' you revert this functionality. This rule is set to 'true' by default as the original functionality from Live was intended to be
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@@ -4113,7 +4113,7 @@ void Mob::TryWeaponProc(const ItemInst *inst, const Item_Struct *weapon, Mob *on
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}
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} else {
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ExecWeaponProc(aug_i, aug->Proc.Effect, on);
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if (!RuleB(Combat, OneProcPerWeapon))
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if (RuleB(Combat, OneProcPerWeapon))
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break;
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}
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}
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