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synced 2026-05-31 04:56:20 +00:00
Merge branch 'master' into web_interface
This commit is contained in:
@@ -249,6 +249,7 @@
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||||
#define CORPSEDRAG_BEGIN 4064 //You begin to drag %1.
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#define CORPSEDRAG_STOPALL 4065 //You stop dragging the corpses.
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||||
#define CORPSEDRAG_STOP 4066 //You stop dragging the corpse.
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||||
#define TARGET_TOO_CLOSE 4602 //You are too close to your target. Get farther away.
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||||
#define WHOALL_NO_RESULTS 5029 //There are no players in EverQuest that match those who filters.
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||||
#define PETITION_NO_DELETE 5053 //You do not have a petition in the queue.
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||||
#define PETITION_DELETED 5054 //Your petition was successfully deleted.
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@@ -316,6 +317,10 @@
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#define PET_NOT_FOCUSING 9263 //No longer focusing on one target, Master.
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#define PET_NOT_CASTING 9264 //Not casting spells, Master.
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#define PET_CASTING 9291 //Casting spells normally, Master.
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#define NO_CAST_IN_COMBAT 9190 //You can not cast this spell while in combat.
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#define NO_CAST_OUT_OF_COMBAT 9191 //You can not cast this spell while out of combat.
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#define NO_ABILITY_IN_COMBAT 9192 //You can not use this ability while in combat.
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#define NO_ABILITY_OUT_OF_COMBAT 9194 //You can not use this ability while out of combat.
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#define AE_RAMPAGE 11015 //%1 goes on a WILD RAMPAGE!
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#define FACE_ACCEPTED 12028 //Facial features accepted.
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#define SPELL_LEVEL_TO_LOW 12048 //You will have to achieve level %1 before you can scribe the %2.
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+1
-1
@@ -311,7 +311,7 @@ bool Mob::CheckHitChance(Mob* other, SkillUseTypes skillinuse, int Hand, int16 c
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hitBonus += (attacker->CastToNPC()->GetAccuracyRating() / 10.0f); //Modifier from database
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||||
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if(skillinuse == SkillArchery)
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hitBonus -= hitBonus*(RuleR(Combat, ArcheryHitPenalty)*100.0f);
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hitBonus -= hitBonus*RuleR(Combat, ArcheryHitPenalty);
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//Calculate final chance to hit
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chancetohit += ((chancetohit * (hitBonus - avoidanceBonus)) / 100.0f);
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+9
-1
@@ -740,6 +740,8 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
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||||
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float dist = caster->GetAOERange(spell_id);
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float dist2 = dist * dist;
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float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
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float dist_targ = 0;
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bool bad = IsDetrimentalSpell(spell_id);
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bool isnpc = caster->IsNPC();
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@@ -755,7 +757,11 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
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continue;
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if (curmob == caster && !affect_caster) //watch for caster too
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continue;
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if (center->DistNoRoot(*curmob) > dist2) //make sure they are in range
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dist_targ = center->DistNoRoot(*curmob);
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if (dist_targ > dist2) //make sure they are in range
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continue;
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if (dist_targ < min_range2) //make sure they are in range
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continue;
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if (isnpc && curmob->IsNPC()) { //check npc->npc casting
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FACTION_VALUE f = curmob->GetReverseFactionCon(caster);
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@@ -786,6 +792,8 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
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||||
continue;
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}
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curmob->CalcSpellPowerDistanceMod(spell_id, dist_targ);
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//if we get here... cast the spell.
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if (IsTargetableAESpell(spell_id) && bad) {
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if (iCounter < MAX_TARGETS_ALLOWED) {
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+5
-5
@@ -4552,7 +4552,7 @@ Mob *EntityList::GetClosestMobByBodyType(Mob *sender, bodyType BodyType)
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return ClosestMob;
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}
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void EntityList::GetTargetsForConeArea(Mob *start, uint32 radius, uint32 height, std::list<Mob*> &m_list)
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void EntityList::GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, std::list<Mob*> &m_list)
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{
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auto it = mob_list.begin();
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||||
while (it != mob_list.end()) {
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||||
@@ -4561,15 +4561,15 @@ void EntityList::GetTargetsForConeArea(Mob *start, uint32 radius, uint32 height,
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++it;
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||||
continue;
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||||
}
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||||
int32 x_diff = ptr->GetX() - start->GetX();
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int32 y_diff = ptr->GetY() - start->GetY();
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int32 z_diff = ptr->GetZ() - start->GetZ();
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float x_diff = ptr->GetX() - start->GetX();
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||||
float y_diff = ptr->GetY() - start->GetY();
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||||
float z_diff = ptr->GetZ() - start->GetZ();
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||||
|
||||
x_diff *= x_diff;
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||||
y_diff *= y_diff;
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||||
z_diff *= z_diff;
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||||
|
||||
if ((x_diff + y_diff) <= (radius * radius))
|
||||
if ((x_diff + y_diff) <= (radius * radius) && (x_diff + y_diff) >= (min_radius * min_radius))
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||||
if(z_diff <= (height * height))
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||||
m_list.push_back(ptr);
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||||
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||||
|
||||
+1
-1
@@ -406,7 +406,7 @@ public:
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||||
void GetObjectList(std::list<Object*> &o_list);
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||||
void GetDoorsList(std::list<Doors*> &d_list);
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||||
void GetSpawnList(std::list<Spawn2*> &d_list);
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||||
void GetTargetsForConeArea(Mob *start, uint32 radius, uint32 height, std::list<Mob*> &m_list);
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||||
void GetTargetsForConeArea(Mob *start, float min_radius, float radius, float height, std::list<Mob*> &m_list);
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||||
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
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||||
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||||
+3
-1
@@ -658,6 +658,7 @@ void Group::CastGroupSpell(Mob* caster, uint16 spell_id) {
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||||
range = caster->GetAOERange(spell_id);
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||||
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||||
float range2 = range*range;
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||||
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
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||||
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||||
// caster->SpellOnTarget(spell_id, caster);
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@@ -673,7 +674,8 @@ void Group::CastGroupSpell(Mob* caster, uint16 spell_id) {
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else if(members[z] != nullptr)
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{
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distance = caster->DistNoRoot(*members[z]);
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if(distance <= range2) {
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if(distance <= range2 && distance >= min_range2) {
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members[z]->CalcSpellPowerDistanceMod(spell_id, distance);
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caster->SpellOnTarget(spell_id, members[z]);
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#ifdef GROUP_BUFF_PETS
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if(members[z]->GetPet() && members[z]->HasPetAffinity() && !members[z]->GetPet()->IsCharmed())
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||||
|
||||
+6
-1
@@ -567,20 +567,25 @@ void HateList::SpellCast(Mob *caster, uint32 spell_id, float range)
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||||
//So keep a list of entity ids and look up after
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||||
std::list<uint32> id_list;
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||||
range = range * range;
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||||
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
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||||
float dist_targ = 0;
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||||
auto iterator = list.begin();
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||||
while (iterator != list.end())
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||||
{
|
||||
tHateEntry *h = (*iterator);
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||||
if(range > 0)
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||||
{
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||||
if(caster->DistNoRoot(*h->ent) <= range)
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dist_targ = caster->DistNoRoot(*h->ent);
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if(dist_targ <= range && dist_targ >= min_range2)
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{
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||||
id_list.push_back(h->ent->GetID());
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h->ent->CalcSpellPowerDistanceMod(spell_id, dist_targ);
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}
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||||
}
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||||
else
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||||
{
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id_list.push_back(h->ent->GetID());
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||||
h->ent->CalcSpellPowerDistanceMod(spell_id, 0, caster);
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}
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++iterator;
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}
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@@ -184,6 +184,7 @@ Mob::Mob(const char* in_name,
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has_numhits = false;
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has_MGB = false;
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has_ProjectIllusion = false;
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SpellPowerDistanceMod = 0;
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if(in_aa_title>0)
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aa_title = in_aa_title;
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@@ -615,6 +615,9 @@ public:
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||||
bool ImprovedTaunt();
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bool TryRootFadeByDamage(int buffslot, Mob* attacker);
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int16 GetSlowMitigation() const {return slow_mitigation;}
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void CalcSpellPowerDistanceMod(uint16 spell_id, float range, Mob* caster = nullptr);
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inline int16 GetSpellPowerDistanceMod() const { return SpellPowerDistanceMod; };
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inline void SetSpellPowerDistanceMod(int16 value) { SpellPowerDistanceMod = value; };
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void ModSkillDmgTaken(SkillUseTypes skill_num, int value);
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int16 GetModSkillDmgTaken(const SkillUseTypes skill_num);
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@@ -1114,6 +1117,7 @@ protected:
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bool has_numhits;
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bool has_MGB;
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bool has_ProjectIllusion;
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int16 SpellPowerDistanceMod;
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// Bind wound
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Timer bindwound_timer;
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+28
-2
@@ -186,6 +186,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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buffs[buffslot].numhits = numhit;
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}
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if (!IsPowerDistModSpell(spell_id))
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SetSpellPowerDistanceMod(0);
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// iterate through the effects in the spell
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for (i = 0; i < EFFECT_COUNT; i++)
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{
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@@ -198,6 +201,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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if(spell_id == SPELL_LAY_ON_HANDS && caster && caster->GetAA(aaImprovedLayOnHands))
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effect_value = GetMaxHP();
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if (GetSpellPowerDistanceMod())
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effect_value = effect_value*(GetSpellPowerDistanceMod()/100);
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#ifdef SPELL_EFFECT_SPAM
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effect_desc[0] = 0;
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#endif
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@@ -2705,7 +2711,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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if (buffslot >= 0)
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break;
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if(IsCasting() && MakeRandomInt(0, 100) <= spells[spell_id].base[i])
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if(!spells[spell_id].uninterruptable && IsCasting() && MakeRandomInt(0, 100) <= spells[spell_id].base[i])
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InterruptSpell();
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break;
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@@ -6444,4 +6450,24 @@ bool Mob::CheckSpellCategory(uint16 spell_id, int category_id, int effect_id){
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return false;
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}
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|
||||
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void Mob::CalcSpellPowerDistanceMod(uint16 spell_id, float range, Mob* caster)
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{
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if (IsPowerDistModSpell(spell_id)){
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|
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float distance = 0;
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|
||||
if (caster && !range)
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distance = caster->CalculateDistance(GetX(), GetY(), GetZ());
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else
|
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distance = sqrt(range);
|
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|
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float dm_range = spells[spell_id].max_dist - spells[spell_id].min_dist;
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float dm_mod_interval = spells[spell_id].max_dist_mod - spells[spell_id].min_dist_mod;
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||||
float dist_from_min = distance - spells[spell_id].min_dist;
|
||||
float mod = spells[spell_id].min_dist_mod + (dist_from_min * (dm_mod_interval/dm_range));
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mod *= 100.0f;
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SetSpellPowerDistanceMod(static_cast<int>(mod));
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}
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}
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+84
-9
@@ -1034,7 +1034,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
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mlog(SPELLS__CASTING, "Checking Interruption: spell x: %f spell y: %f cur x: %f cur y: %f channelchance %f channeling skill %d\n", GetSpellX(), GetSpellY(), GetX(), GetY(), channelchance, GetSkill(SkillChanneling));
|
||||
|
||||
if(MakeRandomFloat(0, 100) > channelchance) {
|
||||
if(!spells[spell_id].uninterruptable && MakeRandomFloat(0, 100) > channelchance) {
|
||||
mlog(SPELLS__CASTING_ERR, "Casting of %d canceled: interrupted.", spell_id);
|
||||
InterruptSpell();
|
||||
return;
|
||||
@@ -1384,6 +1384,52 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
|
||||
return false;
|
||||
}
|
||||
|
||||
//Must be out of combat. (If Beneficial checks casters combat state, Deterimental checks targets)
|
||||
if (!spells[spell_id].InCombat && spells[spell_id].OutofCombat){
|
||||
if (IsDetrimentalSpell(spell_id)) {
|
||||
if ( (spell_target->IsNPC() && spell_target->IsEngaged()) ||
|
||||
(spell_target->IsClient() && spell_target->CastToClient()->GetAggroCount())){
|
||||
Message_StringID(13,SPELL_NO_EFFECT); //Unsure correct string
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
else if (IsBeneficialSpell(spell_id)) {
|
||||
if ( (IsNPC() && IsEngaged()) ||
|
||||
(IsClient() && CastToClient()->GetAggroCount())){
|
||||
if (IsDiscipline(spell_id))
|
||||
Message_StringID(13,NO_ABILITY_IN_COMBAT);
|
||||
else
|
||||
Message_StringID(13,NO_CAST_IN_COMBAT);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Must be in combat. (If Beneficial checks casters combat state, Deterimental checks targets)
|
||||
else if (spells[spell_id].InCombat && !spells[spell_id].OutofCombat){
|
||||
if (IsDetrimentalSpell(spell_id)) {
|
||||
if ( (spell_target->IsNPC() && !spell_target->IsEngaged()) ||
|
||||
(spell_target->IsClient() && !spell_target->CastToClient()->GetAggroCount())){
|
||||
Message_StringID(13,SPELL_NO_EFFECT); //Unsure correct string
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
else if (IsBeneficialSpell(spell_id)) {
|
||||
if ( (IsNPC() && !IsEngaged()) ||
|
||||
(IsClient() && !CastToClient()->GetAggroCount())){
|
||||
if (IsDiscipline(spell_id))
|
||||
Message_StringID(13,NO_ABILITY_OUT_OF_COMBAT);
|
||||
else
|
||||
Message_StringID(13,NO_CAST_OUT_OF_COMBAT);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (targetType)
|
||||
{
|
||||
// single target spells
|
||||
@@ -1734,6 +1780,24 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
|
||||
break;
|
||||
}
|
||||
|
||||
case ST_PetMaster:
|
||||
{
|
||||
|
||||
Mob *owner = nullptr;
|
||||
|
||||
if (IsPet())
|
||||
owner = GetOwner();
|
||||
else if ((IsNPC() && CastToNPC()->GetSwarmOwner()))
|
||||
owner = entity_list.GetMobID(CastToNPC()->GetSwarmOwner());
|
||||
|
||||
if (!owner)
|
||||
return false;
|
||||
|
||||
spell_target = owner;
|
||||
CastAction = SingleTarget;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
mlog(SPELLS__CASTING_ERR, "I dont know Target Type: %d Spell: (%d) %s", spells[spell_id].targettype, spell_id, spells[spell_id].name);
|
||||
@@ -1863,12 +1927,21 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
|
||||
//casting a spell on somebody but ourself, make sure they are in range
|
||||
float dist2 = DistNoRoot(*spell_target);
|
||||
float range2 = range * range;
|
||||
float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
|
||||
if(dist2 > range2) {
|
||||
//target is out of range.
|
||||
mlog(SPELLS__CASTING, "Spell %d: Spell target is out of range (squared: %f > %f)", spell_id, dist2, range2);
|
||||
Message_StringID(13, TARGET_OUT_OF_RANGE);
|
||||
return(false);
|
||||
}
|
||||
else if (dist2 < min_range2){
|
||||
//target is too close range.
|
||||
mlog(SPELLS__CASTING, "Spell %d: Spell target is too close (squared: %f < %f)", spell_id, dist2, min_range2);
|
||||
Message_StringID(13, TARGET_TOO_CLOSE);
|
||||
return(false);
|
||||
}
|
||||
|
||||
spell_target->CalcSpellPowerDistanceMod(spell_id, dist2);
|
||||
}
|
||||
|
||||
//
|
||||
@@ -2052,7 +2125,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
|
||||
std::list<Mob*> targets_in_range;
|
||||
std::list<Mob*>::iterator iter;
|
||||
|
||||
entity_list.GetTargetsForConeArea(this, spells[spell_id].aoerange, spells[spell_id].aoerange / 2, targets_in_range);
|
||||
entity_list.GetTargetsForConeArea(this, spells[spell_id].min_range, spells[spell_id].aoerange, spells[spell_id].aoerange / 2, targets_in_range);
|
||||
iter = targets_in_range.begin();
|
||||
while(iter != targets_in_range.end())
|
||||
{
|
||||
@@ -2068,16 +2141,20 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
|
||||
if((heading_to_target >= angle_start && heading_to_target <= 360.0f) ||
|
||||
(heading_to_target >= 0.0f && heading_to_target <= angle_end))
|
||||
{
|
||||
if(CheckLosFN(spell_target))
|
||||
if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los){
|
||||
(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
|
||||
SpellOnTarget(spell_id, spell_target, false, true, resist_adjust);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(heading_to_target >= angle_start && heading_to_target <= angle_end)
|
||||
{
|
||||
if(CheckLosFN((*iter)))
|
||||
if(CheckLosFN((*iter)) || spells[spell_id].npc_no_los){
|
||||
(*iter)->CalcSpellPowerDistanceMod(spell_id, 0, this);
|
||||
SpellOnTarget(spell_id, (*iter), false, true, resist_adjust);
|
||||
}
|
||||
}
|
||||
}
|
||||
++iter;
|
||||
@@ -4625,12 +4702,10 @@ void Mob::Stun(int duration)
|
||||
if(stunned && stunned_timer.GetRemainingTime() > uint32(duration))
|
||||
return;
|
||||
|
||||
if(casting_spell_id) {
|
||||
int persistent_casting = spellbonuses.PersistantCasting + itembonuses.PersistantCasting;
|
||||
if(IsClient())
|
||||
persistent_casting += aabonuses.PersistantCasting;
|
||||
if(IsValidSpell(casting_spell_id) && !spells[casting_spell_id].uninterruptable) {
|
||||
int persistent_casting = spellbonuses.PersistantCasting + itembonuses.PersistantCasting + aabonuses.PersistantCasting;
|
||||
|
||||
if(MakeRandomInt(1,99) > persistent_casting)
|
||||
if(MakeRandomInt(0,99) > persistent_casting)
|
||||
InterruptSpell();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user