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Fix issues with faction where chars were not allowed to earn faction to
offset starting faction values.
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+2
-2
@@ -606,9 +606,9 @@ public:
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int32 GetCharacterFactionLevel(int32 faction_id);
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int32 GetModCharacterFactionLevel(int32 faction_id);
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void MerchantRejectMessage(Mob *merchant, int primaryfaction);
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void SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_before_hit, int32 totalvalue, uint8 temp);
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void SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 faction_before_hit, int32 totalvalue, uint8 temp, int32 this_faction_min, int32 this_faction_max);
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bool UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp);
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bool UpdatePersonalFaction(int32 char_id, int32 npc_value, int32 faction_id, int32 *current_value, int32 temp, int32 this_faction_min, int32 this_faction_max);
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void SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, uint8 char_race, uint8 char_deity);
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void SetFactionLevel2(uint32 char_id, int32 faction_id, uint8 char_class, uint8 char_race, uint8 char_deity, int32 value, uint8 temp);
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int32 GetRawItemAC();
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