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Moved zonedatabase functions out of corpse.cpp
Conversion portion mostly complete Some header readability cleanup Some function renaming Struct renaming Many variable renaming MySQL error log for all of QueryDatabase Corpse table renaming Corpse table field renaming Most corpse database functions redone
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@@ -1031,9 +1031,9 @@ void SetConsumption(int32 in_hunger, int32 in_thirst);
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void DepopAllCorpses();
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void DepopPlayerCorpse(uint32 dbid);
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void BuryPlayerCorpses();
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uint32 GetCorpseCount() { return database.GetPlayerCorpseCount(CharacterID()); }
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uint32 GetCorpseID(int corpse) { return database.GetPlayerCorpseID(CharacterID(), corpse); }
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uint32 GetCorpseItemAt(int corpse_id, int slot_id) { return database.GetPlayerCorpseItemAt(corpse_id, slot_id); }
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uint32 GetCorpseCount() { return database.GetCharacterCorpseCount(CharacterID()); }
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uint32 GetCorpseID(int corpse) { return database.GetCharacterCorpseID(CharacterID(), corpse); }
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uint32 GetCorpseItemAt(int corpse_id, int slot_id) { return database.GetCharacterCorpseItemAt(corpse_id, slot_id); }
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void SuspendMinion();
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void Doppelganger(uint16 spell_id, Mob *target, const char *name_override, int pet_count, int pet_duration);
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void NotifyNewTitlesAvailable();
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