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Moved zonedatabase functions out of corpse.cpp
Conversion portion mostly complete Some header readability cleanup Some function renaming Struct renaming Many variable renaming MySQL error log for all of QueryDatabase Corpse table renaming Corpse table field renaming Most corpse database functions redone
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-2
@@ -376,7 +376,7 @@ void Adventure::MoveCorpsesToGraveyard()
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std::list<uint32> dbid_list;
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std::list<uint32> charid_list;
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std::string query = StringFormat("SELECT id, charid FROM player_corpses WHERE instanceid=%d", GetInstanceID());
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std::string query = StringFormat("SELECT id, charid FROM character_corpses WHERE instanceid=%d", GetInstanceID());
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auto results = database.QueryDatabase(query);
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if(!results.Success())
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LogFile->write(EQEMuLog::Error, "Error in AdventureManager:::MoveCorpsesToGraveyard: %s (%s)", query.c_str(), results.ErrorMessage().c_str());
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@@ -392,7 +392,7 @@ void Adventure::MoveCorpsesToGraveyard()
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float y = GetTemplate()->graveyard_y + MakeRandomFloat(-GetTemplate()->graveyard_radius, GetTemplate()->graveyard_radius);
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float z = GetTemplate()->graveyard_z;
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query = StringFormat("UPDATE player_corpses "
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query = StringFormat("UPDATE character_corpses "
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"SET zoneid = %d, instanceid = 0, "
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"x = %f, y = %f, z = %f WHERE instanceid = %d",
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GetTemplate()->graveyard_zone_id,
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