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Moved zonedatabase functions out of corpse.cpp
Conversion portion mostly complete Some header readability cleanup Some function renaming Struct renaming Many variable renaming MySQL error log for all of QueryDatabase Corpse table renaming Corpse table field renaming Most corpse database functions redone
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@@ -93,6 +93,87 @@ struct ExtendedProfile_Struct;
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struct GuildMember_Struct;
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class PTimerList;
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#pragma pack(1)
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namespace player_lootitem_temp
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{
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struct ServerLootItem_Struct_temp {
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uint32 item_id;
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int16 equipSlot;
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uint8 charges;
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uint16 lootslot;
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uint32 aug1;
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uint32 aug2;
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uint32 aug3;
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uint32 aug4;
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uint32 aug5;
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};
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}
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struct DBPlayerCorpse_Struct_temp {
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uint32 crc;
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bool locked;
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uint32 itemcount;
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uint32 exp;
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float size;
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uint8 level;
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uint8 race;
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uint8 gender;
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uint8 class_;
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uint8 deity;
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uint8 texture;
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uint8 helmtexture;
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uint32 copper;
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uint32 silver;
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uint32 gold;
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uint32 plat;
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Color_Struct item_tint[9];
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uint8 haircolor;
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uint8 beardcolor;
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uint8 eyecolor1;
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uint8 eyecolor2;
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uint8 hairstyle;
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uint8 face;
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uint8 beard;
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uint32 drakkin_heritage;
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uint32 drakkin_tattoo;
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uint32 drakkin_details;
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player_lootitem_temp::ServerLootItem_Struct_temp items[0];
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};
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namespace classic_db_temp
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{
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struct DBPlayerCorpse_Struct_temp {
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uint32 crc;
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bool locked;
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uint32 itemcount;
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uint32 exp;
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float size;
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uint8 level;
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uint8 race;
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uint8 gender;
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uint8 class_;
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uint8 deity;
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uint8 texture;
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uint8 helmtexture;
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uint32 copper;
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uint32 silver;
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uint32 gold;
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uint32 plat;
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Color_Struct item_tint[9];
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uint8 haircolor;
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uint8 beardcolor;
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uint8 eyecolor1;
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uint8 eyecolor2;
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uint8 hairstyle;
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uint8 face;
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uint8 beard;
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player_lootitem_temp::ServerLootItem_Struct_temp items[0];
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};
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}
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#pragma pack()
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class Database : public DBcore {
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public:
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Database();
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