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[Feature] Add Min/Max Status to Merchants (#2806)
# Notes - Allows operators to set a minimum and maximum status that an item will show for players. - Allows operators to have items on a merchant that only a GM can see. - Some servers may use status for different things, so having a minimum and a maximum will allow for more functionality. - Default of `min_status` is `0` (Player) and default of `max_status` is `255` (Max).
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@@ -3632,17 +3632,19 @@ struct LevelAppearance_Struct { //Sends a little graphic on level up
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};
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struct MerchantList {
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uint32 id;
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uint32 slot;
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uint32 item;
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int16 faction_required;
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int8 level_required;
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uint16 alt_currency_cost;
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uint32 classes_required;
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uint8 probability;
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uint32 id;
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uint32 slot;
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uint32 item;
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int16 faction_required;
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int8 level_required;
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uint8 min_status;
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uint8 max_status;
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uint16 alt_currency_cost;
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uint32 classes_required;
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uint8 probability;
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std::string bucket_name;
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std::string bucket_value;
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uint8 bucket_comparison;
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uint8 bucket_comparison;
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};
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struct TempMerchantList {
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