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ItemPacketType updates
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@@ -1522,7 +1522,7 @@ enum ItemPacketType
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ItemPacketLoot = 0x66,
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ItemPacketTrade = 0x67,
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ItemPacketCharInventory = 0x69,
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ItemPacketSummonItem = 0x6A,
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ItemPacketLimbo = 0x6A,
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ItemPacketWorldContainer = 0x6B,
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ItemPacketTributeItem = 0x6C,
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ItemPacketGuildTribute = 0x6D,
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@@ -1536,8 +1536,8 @@ enum ItemPacketType
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// ItemPacketTradeView = /*101*/ 0x65,
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// ItemPacketLoot = /*102*/ 0x66,
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// ItemPacketTrade = /*103*/ 0x67,
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// ItemPacketCharInventory = /*105*/ 0x69,
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// ItemPacketLimbo = /*106*/ 0x6A, // name change
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// ItemPacketCharInventory = /*105*/ 0x69, // 105 looks like raw item packet (no appearance update) thru shared bank..110, possibly possessions with appearance update
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// ItemPacketLimbo = /*106*/ 0x6A,
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// ItemPacketWorldContainer = /*107*/ 0x6B,
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// ItemPacketTributeItem = /*108*/ 0x6C,
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// ItemPacketGuildTribute = /*109*/ 0x6D, // missing from EQEmu
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@@ -210,7 +210,10 @@ namespace SoD
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const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
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const int TributeBegin = 400;
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const int TributeEnd = 404;
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const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
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const int GuildTributeBegin = 450;
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const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
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const int CorpseBegin = invslot::PossessionsGeneral1;
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const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
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@@ -210,7 +210,10 @@ namespace SoF
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const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
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const int TributeBegin = 400;
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const int TributeEnd = 404;
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const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
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const int GuildTributeBegin = 450;
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const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
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const int CorpseBegin = PossessionsGeneral1;
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const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
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@@ -209,7 +209,10 @@ namespace Titanium
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const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
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const int TributeBegin = 400;
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const int TributeEnd = 404;
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const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
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const int GuildTributeBegin = 450;
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const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
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const int CorpseBegin = PossessionsGeneral1;
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const int CorpseEnd = PossessionsGeneral1 + PossessionsCursor;
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@@ -211,7 +211,10 @@ namespace UF
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const int WorldEnd = (WorldBegin + invtype::InvTypeWorldSize) - 1;
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const int TributeBegin = 400;
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const int TributeEnd = 404;
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const int TributeEnd = (TributeBegin + invtype::InvTypeTributeSize) - 1;
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const int GuildTributeBegin = 450;
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const int GuildTributeEnd = (GuildTributeBegin + invtype::InvTypeGuildTributeSize) - 1;
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const int CorpseBegin = invslot::PossessionsGeneral1;
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const int CorpseEnd = invslot::PossessionsGeneral1 + invslot::PossessionsCursor;
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