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Merge of hatebourne's stuff
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@ -1,5 +1,14 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 06/12/2013 ==
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KLS: Merge Hateborne's hp cap stuff
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KLS: We haven't updated changelog in a while but there's been:
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-Some string stuff
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-A lot of fixes to things like caps.
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-More work on custom mod stuff (including examples)
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-Fix for login not bailing out if it cant connect to a db
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-Quite a few warning changes.
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== 05/05/2013 ==
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Tabasco: Added EVENT_ITEM_TICK for interactive item quest scripts. (See https://github.com/josheb/quests_dc/blob/master/items/12204.pl)
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Added simple account flags. Would this work better as an additional qglobal category?
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@ -11043,7 +11043,7 @@ int32 Bot::CalcMaxHP() {
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bot_hp += GroupLeadershipAAHealthEnhancement();
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bot_hp += bot_hp * (spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000;
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bot_hp += bot_hp * ((spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
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max_hp = bot_hp;
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if (cur_hp > max_hp)
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@ -250,7 +250,7 @@ int32 Client::CalcMaxHP() {
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max_hp += GroupLeadershipAAHealthEnhancement();
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max_hp += max_hp * (spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000;
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max_hp += max_hp * ((spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
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if (cur_hp > max_hp)
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cur_hp = max_hp;
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@ -283,7 +283,7 @@ struct StatBonuses {
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int16 HundredHands; //extra haste, stacks with all other haste i
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int8 MeleeLifetap; //i
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int16 HealRate; // Spell effect that influences effectiveness of heals
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int16 MaxHPChange; // Spell Effect
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int32 MaxHPChange; // Spell Effect
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int16 SkillDmgTaken[HIGHEST_SKILL+2]; // All Skills + -1
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int32 HealAmt; // Item Effect
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int32 SpellDmg; // Item Effect
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@ -918,7 +918,7 @@ int32 Merc::CalcMaxHP() {
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max_hp += GroupLeadershipAAHealthEnhancement();
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max_hp += max_hp * (spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000;
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max_hp += max_hp * ((spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
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if (cur_hp > max_hp)
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cur_hp = max_hp;
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@ -615,7 +615,7 @@ int32 Mob::CalcMaxMana() {
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int32 Mob::CalcMaxHP() {
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max_hp = (base_hp + itembonuses.HP + spellbonuses.HP);
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max_hp += max_hp * (aabonuses.MaxHPChange + spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000;
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max_hp += max_hp * ((aabonuses.MaxHPChange + spellbonuses.MaxHPChange + itembonuses.MaxHPChange) / 10000.0f);
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return max_hp;
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}
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