Merge fix

This commit is contained in:
KimLS
2016-11-19 15:54:31 -08:00
144 changed files with 8239 additions and 6580 deletions
+54 -25
View File
@@ -29,7 +29,7 @@
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "../item_instance.h"
#include "sod_structs.h"
#include "../rulesys.h"
@@ -43,7 +43,7 @@ namespace SoD
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
// server to client inventory location converters
static inline uint32 ServerToSoDSlot(uint32 ServerSlot);
@@ -62,6 +62,9 @@ namespace SoD
static inline CastingSlot ServerToSoDCastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot SoDToServerCastingSlot(CastingSlot slot);
static inline int ServerToSoDBuffSlot(int index);
static inline int SoDToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@@ -315,7 +318,7 @@ namespace SoD
OUT(buff.duration);
OUT(buff.counters);
OUT(buff.player_id);
OUT(slotid);
eq->slotid = ServerToSoDBuffSlot(emu->slotid);
OUT(bufffade);
FINISH_ENCODE();
@@ -396,7 +399,7 @@ namespace SoD
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
@@ -1060,7 +1063,7 @@ namespace SoD
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
@@ -1558,7 +1561,7 @@ namespace SoD
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) {
for (r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++) {
eq->equipment.Slot[r].Material = emu->item_material.Slot[r].Material;
eq->equipment.Slot[r].Unknown1 = 0;
eq->equipment.Slot[r].EliteMaterial = 0;
@@ -1998,10 +2001,10 @@ namespace SoD
eq_cse->HairColor = emu_cse->HairColor;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = EQEmu::textures::textureBegin; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@@ -2568,7 +2571,7 @@ namespace SoD
float SpawnSize = emu->size;
if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)))
{
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
PacketSize -= (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
if (emu->size == 0)
{
@@ -2765,7 +2768,7 @@ namespace SoD
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -2792,13 +2795,13 @@ namespace SoD
{
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
if (strlen(emu->title))
{
@@ -2921,8 +2924,8 @@ namespace SoD
IN(buff.bard_modifier);
IN(buff.spellid);
IN(buff.duration);
IN(buff.counters)
IN(slotid);
IN(buff.counters);
emu->slotid = SoDToServerBuffSlot(eq->slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
@@ -3553,9 +3556,9 @@ namespace SoD
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
{
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
SoD::structs::ItemSerializationHeader hdr;
@@ -3869,18 +3872,18 @@ namespace SoD
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -3898,7 +3901,7 @@ namespace SoD
{
uint32 SoDSlot = 0;
if (serverSlot >= EQEmu::legacy::SlotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
if (serverSlot >= EQEmu::inventory::slotAmmo && serverSlot <= 53) // Cursor/Ammo/Power Source and Normal Inventory Slots
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END)
SoDSlot = serverSlot + 11;
@@ -3906,7 +3909,7 @@ namespace SoD
SoDSlot = serverSlot + 1;
else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BAGS_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END)
SoDSlot = serverSlot + 1;
else if (serverSlot == EQEmu::legacy::SlotPowerSource)
else if (serverSlot == EQEmu::inventory::slotPowerSource)
SoDSlot = invslot::PossessionsPowerSource;
else
SoDSlot = serverSlot;
@@ -3932,7 +3935,7 @@ namespace SoD
else if (sodSlot >= invbag::SharedBankBagsBegin && sodSlot <= invbag::SharedBankBagsEnd)
ServerSlot = sodSlot - 1;
else if (sodSlot == invslot::PossessionsPowerSource)
ServerSlot = EQEmu::legacy::SlotPowerSource;
ServerSlot = EQEmu::inventory::slotPowerSource;
else
ServerSlot = sodSlot;
return ServerSlot;
@@ -4088,4 +4091,30 @@ namespace SoD
return EQEmu::CastingSlot::Discipline;
}
}
static inline int ServerToSoDBuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int SoDToServerBuffSlot(int index)
{
// we're a disc
if (index >= constants::LongBuffs + constants::ShortBuffs)
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
EQEmu::constants::ShortBuffs;
// we're a song
if (index >= constants::LongBuffs)
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*SoD*/