Merge fix

This commit is contained in:
KimLS
2016-11-19 15:54:31 -08:00
144 changed files with 8239 additions and 6580 deletions
+97 -88
View File
@@ -29,7 +29,7 @@
#include "../eq_packet_structs.h"
#include "../misc_functions.h"
#include "../string_util.h"
#include "../item.h"
#include "../inventory_profile.h"
#include "rof2_structs.h"
#include "../rulesys.h"
@@ -45,7 +45,7 @@ namespace RoF2
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth, ItemPacketType packet_type);
// server to client inventory location converters
static inline structs::InventorySlot_Struct ServerToRoF2Slot(uint32 serverSlot, ItemPacketType PacketType = ItemPacketInvalid);
@@ -66,6 +66,9 @@ namespace RoF2
static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
static inline int ServerToRoF2BuffSlot(int index);
static inline int RoF2ToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
//create our opcode manager if we havent already
@@ -492,18 +495,7 @@ namespace RoF2
OUT(buff.y);
OUT(buff.x);
OUT(buff.z);
uint16 buffslot = emu->slotid;
// Not sure if this is needs amending for RoF2 yet.
if (buffslot >= 25)
{
buffslot += 17;
}
// TODO: We should really just deal with these "server side"
// so we can have clients not limited to other clients.
// This fixes discs, songs were changed to 20
if (buffslot == 54)
buffslot = 62;
eq->slotid = buffslot;
eq->slotid = ServerToRoF2BuffSlot(emu->slotid);
// TODO: implement slot_data stuff
if (emu->bufffade == 1)
eq->bufffade = 1;
@@ -519,10 +511,10 @@ namespace RoF2
outapp->WriteUInt32(0); // tic timer
outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
outapp->WriteUInt16(1); // 1 buff in this packet
outapp->WriteUInt32(buffslot);
outapp->WriteUInt32(eq->slotid);
outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
outapp->WriteUInt32(0); // Duration
outapp->WriteUInt32(0); // ?
outapp->WriteUInt32(0); // numhits
outapp->WriteUInt8(0); // Caster name
outapp->WriteUInt8(0); // Type
}
@@ -546,20 +538,9 @@ namespace RoF2
__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
__packet->WriteUInt16(emu->count);
for (uint16 i = 0; i < emu->count; ++i)
for (int i = 0; i < emu->count; ++i)
{
uint16 buffslot = emu->entries[i].buff_slot;
if (emu->type == 0) { // only correct for self packets
if (emu->entries[i].buff_slot >= 25)
buffslot += 17;
// TODO: We should really just deal with these "server side"
// so we can have clients not limited to other clients.
// This fixes discs, songs were changed to 20
if (buffslot == 54)
buffslot = 62;
}
__packet->WriteUInt32(buffslot);
__packet->WriteUInt32(emu->type == 0 ? ServerToRoF2BuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
__packet->WriteUInt32(emu->entries[i].spell_id);
__packet->WriteUInt32(emu->entries[i].tics_remaining);
__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
@@ -671,7 +652,7 @@ namespace RoF2
ob.write((const char*)&item_count, sizeof(uint32));
for (int index = 0; index < item_count; ++index, ++eq) {
SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0, ItemPacketCharInventory);
if (ob.tellp() == last_pos)
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
@@ -1609,7 +1590,7 @@ namespace RoF2
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0, old_item_pkt->PacketType);
if (ob.tellp() == last_pos) {
Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
delete in;
@@ -2164,7 +2145,7 @@ namespace RoF2
outapp->WriteUInt32(22); // Equipment count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(emu->item_material.Slot[r].Material);
outapp->WriteUInt32(0);
@@ -2184,9 +2165,9 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
{
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
@@ -2195,7 +2176,7 @@ namespace RoF2
outapp->WriteUInt32(0);
}
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
for (int r = 0; r < 7; r++)
{
@@ -2205,7 +2186,7 @@ namespace RoF2
outapp->WriteUInt32(0);
outapp->WriteUInt32(0);
outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
for (int r = 0; r < 7; r++)
{
@@ -3154,12 +3135,12 @@ namespace RoF2
eq_cse->Gender = emu_cse->Gender;
eq_cse->Face = emu_cse->Face;
for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
}
@@ -4321,7 +4302,7 @@ namespace RoF2
if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
{
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
{
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
@@ -4330,15 +4311,15 @@ namespace RoF2
structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
Equipment[k].Material = emu->equipment.Slot[k].Material;
Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel;
Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
}
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
}
else
{
@@ -4550,7 +4531,7 @@ namespace RoF2
IN(buff.unknown003);
IN(buff.spellid);
IN(buff.duration);
IN(slotid);
emu->slotid = RoF2ToServerBuffSlot(eq->slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
@@ -4563,7 +4544,7 @@ namespace RoF2
DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17);
emu->SlotID = RoF2ToServerBuffSlot(eq->SlotID);
IN(EntityID);
@@ -5066,7 +5047,7 @@ namespace RoF2
IN(item_id);
int r;
for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
IN(augments[r]);
}
IN(link_hash);
@@ -5499,9 +5480,9 @@ namespace RoF2
return NextItemInstSerialNumber;
}
void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth, ItemPacketType packet_type)
{
const EQEmu::ItemBase *item = inst->GetUnscaledItem();
const EQEmu::ItemData *item = inst->GetUnscaledItem();
RoF2::structs::ItemSerializationHeader hdr;
@@ -5555,7 +5536,7 @@ namespace RoF2
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
ornaIcon = inst->GetOrnamentationIcon();
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
@@ -5922,18 +5903,18 @@ namespace RoF2
ob.write((const char*)&subitem_count, sizeof(uint32));
for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
ItemInst* sub = inst->GetItem(index);
for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
EQEmu::ItemInstance* sub = inst->GetItem(index);
if (!sub)
continue;
int SubSlotNumber = INVALID_INDEX;
if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
else
SubSlotNumber = slot_id_in;
@@ -5959,7 +5940,7 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
if (PacketType == ItemPacketLoot)
{
RoF2Slot.Type = invtype::InvTypeCorpse;
@@ -5971,13 +5952,13 @@ namespace RoF2
RoF2Slot.Slot = serverSlot;
}
if (serverSlot == EQEmu::legacy::SlotPowerSource)
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::inventory::slotCursor && PacketType != ItemPacketLoot) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
RoF2Slot.Slot += 1;
}
@@ -5989,8 +5970,8 @@ namespace RoF2
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
RoF2Slot.Type = invtype::InvTypePossessions;
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
if (RoF2Slot.Slot >= invslot::PossessionsGeneral9) // (> 30)
RoF2Slot.Slot = invslot::PossessionsCursor;
@@ -6007,8 +5988,8 @@ namespace RoF2
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
}
@@ -6018,8 +5999,8 @@ namespace RoF2
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
}
@@ -6029,8 +6010,8 @@ namespace RoF2
RoF2Slot.Slot = TempSlot;
if (TempSlot > 30) {
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 3) * EQEmu::inventory::ContainerCount);
}
/*
@@ -6068,16 +6049,16 @@ namespace RoF2
uint32 TempSlot = 0;
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
RoF2Slot.Slot = serverSlot;
if (serverSlot == EQEmu::legacy::SlotPowerSource)
if (serverSlot == EQEmu::inventory::slotPowerSource)
RoF2Slot.Slot = invslot::PossessionsPowerSource;
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
RoF2Slot.Slot += 3;
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
RoF2Slot.Slot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
@@ -6090,8 +6071,8 @@ namespace RoF2
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
TempSlot = serverSlot - 1;
RoF2Slot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
RoF2Slot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
RoF2Slot.SubIndex = TempSlot - ((RoF2Slot.Slot + 2) * EQEmu::inventory::ContainerCount);
}
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF2 Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoF2Slot.Slot, RoF2Slot.SubIndex, RoF2Slot.AugIndex, RoF2Slot.Unknown01);
@@ -6111,7 +6092,7 @@ namespace RoF2
if (rof2Slot.Type == invtype::InvTypePossessions && rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
TempSlot = EQEmu::inventory::slotPowerSource;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
@@ -6133,8 +6114,8 @@ namespace RoF2
else // Worn Slots
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
@@ -6142,8 +6123,8 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeBank) {
TempSlot = EQEmu::legacy::BANK_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@@ -6154,8 +6135,8 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeSharedBank) {
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
else
TempSlot += rof2Slot.Slot;
@@ -6166,8 +6147,8 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeTrade) {
TempSlot = EQEmu::legacy::TRADE_BEGIN;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin)
TempSlot += ((rof2Slot.Slot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
// OLD CODE:
//TempSlot += 100 + (RoF2Slot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoF2Slot.SubSlot;
@@ -6180,7 +6161,7 @@ namespace RoF2
else if (rof2Slot.Type == invtype::InvTypeWorld) {
TempSlot = EQEmu::legacy::WORLD_BEGIN;
if (rof2Slot.Slot >= SUB_INDEX_BEGIN)
if (rof2Slot.Slot >= EQEmu::inventory::containerBegin)
TempSlot += rof2Slot.Slot;
ServerSlot = TempSlot;
@@ -6215,7 +6196,7 @@ namespace RoF2
if (rof2Slot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (rof2Slot.Slot == invslot::PossessionsPowerSource)
TempSlot = EQEmu::legacy::SlotPowerSource;
TempSlot = EQEmu::inventory::slotPowerSource;
else if (rof2Slot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
TempSlot = rof2Slot.Slot - 3;
@@ -6232,8 +6213,8 @@ namespace RoF2
else
TempSlot = rof2Slot.Slot;
if (rof2Slot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rof2Slot.SubIndex + 1;
if (rof2Slot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rof2Slot.SubIndex + 1;
ServerSlot = TempSlot;
}
@@ -6388,4 +6369,32 @@ namespace RoF2
return EQEmu::CastingSlot::Discipline;
}
}
// these should be optimized out for RoF2 since they should all boil down to return index :P
// but lets leave it here for future proofing
static inline int ServerToRoF2BuffSlot(int index)
{
// we're a disc
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
constants::LongBuffs + constants::ShortBuffs;
// we're a song
if (index >= EQEmu::constants::LongBuffs)
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int RoF2ToServerBuffSlot(int index)
{
// we're a disc
if (index >= constants::LongBuffs + constants::ShortBuffs)
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
EQEmu::constants::ShortBuffs;
// we're a song
if (index >= constants::LongBuffs)
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*RoF2*/