mirror of
https://github.com/EQEmu/Server.git
synced 2026-08-30 13:47:57 +00:00
Merge fix
This commit is contained in:
+98
-83
@@ -29,7 +29,7 @@
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#include "../eq_packet_structs.h"
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#include "../misc_functions.h"
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#include "../string_util.h"
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#include "../item.h"
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#include "../inventory_profile.h"
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#include "rof_structs.h"
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#include "../rulesys.h"
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@@ -45,7 +45,7 @@ namespace RoF
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static OpcodeManager *opcodes = nullptr;
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static Strategy struct_strategy;
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void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth);
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void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id, uint8 depth);
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// server to client inventory location converters
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static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 serverSlot);
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@@ -66,6 +66,9 @@ namespace RoF
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static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot);
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static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot);
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static inline int ServerToRoFBuffSlot(int index);
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static inline int RoFToServerBuffSlot(int index);
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void Register(EQStreamIdentifier &into)
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{
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//create our opcode manager if we havent already
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@@ -423,15 +426,8 @@ namespace RoF
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OUT(buff.y);
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OUT(buff.x);
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OUT(buff.z);
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uint16 buffslot = emu->slotid;
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// Not sure if this is needs amending for RoF yet.
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if (buffslot >= 25)
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{
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buffslot += 17;
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}
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// TODO: implement slot_data stuff
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eq->slotid = buffslot;
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eq->slotid = ServerToRoFBuffSlot(emu->slotid);
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if (emu->bufffade == 1)
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eq->bufffade = 1;
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@@ -447,10 +443,10 @@ namespace RoF
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outapp->WriteUInt32(0); // tic timer
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outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
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outapp->WriteUInt16(1); // 1 buff in this packet
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outapp->WriteUInt32(buffslot);
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outapp->WriteUInt32(eq->slotid);
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outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
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outapp->WriteUInt32(0); // Duration
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outapp->WriteUInt32(0); // ?
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outapp->WriteUInt32(0); // numhits
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outapp->WriteUInt8(0); // Caster name
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outapp->WriteUInt8(0); // Type
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}
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@@ -474,17 +470,9 @@ namespace RoF
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__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
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__packet->WriteUInt16(emu->count);
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for (uint16 i = 0; i < emu->count; ++i)
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for (int i = 0; i < emu->count; ++i)
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{
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uint16 buffslot = emu->entries[i].buff_slot;
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if (emu->type == 0) { // only correct for self packets
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if (emu->entries[i].buff_slot >= 25)
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buffslot += 17;
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if (buffslot == 54)
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buffslot = 62;
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}
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__packet->WriteUInt32(buffslot);
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__packet->WriteUInt32(emu->type == 0 ? ServerToRoFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
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__packet->WriteUInt32(emu->entries[i].spell_id);
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__packet->WriteUInt32(emu->entries[i].tics_remaining);
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__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
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@@ -596,7 +584,7 @@ namespace RoF
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ob.write((const char*)&item_count, sizeof(uint32));
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for (int index = 0; index < item_count; ++index, ++eq) {
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SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0);
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SerializeItem(ob, (const EQEmu::ItemInstance*)eq->inst, eq->slot_id, 0);
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if (ob.tellp() == last_pos)
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Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id);
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@@ -1533,7 +1521,7 @@ namespace RoF
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ob.write((const char*)__emu_buffer, 4);
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SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0);
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SerializeItem(ob, (const EQEmu::ItemInstance*)int_struct->inst, int_struct->slot_id, 0);
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if (ob.tellp() == last_pos) {
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Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id);
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delete in;
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@@ -2079,7 +2067,7 @@ namespace RoF
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outapp->WriteUInt32(22); // Equipment count
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for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
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for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
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{
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outapp->WriteUInt32(emu->item_material.Slot[r].Material);
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outapp->WriteUInt32(0);
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@@ -2099,9 +2087,9 @@ namespace RoF
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outapp->WriteUInt32(0);
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}
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outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count
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outapp->WriteUInt32(EQEmu::textures::materialCount); // Equipment2 count
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for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++)
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for (int r = EQEmu::textures::textureBegin; r < EQEmu::textures::materialCount; r++)
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{
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outapp->WriteUInt32(0);
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outapp->WriteUInt32(0);
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@@ -2110,7 +2098,7 @@ namespace RoF
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outapp->WriteUInt32(0);
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}
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outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count
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outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint Count
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for (int r = 0; r < 7; r++)
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{
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@@ -2120,7 +2108,7 @@ namespace RoF
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outapp->WriteUInt32(0);
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outapp->WriteUInt32(0);
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outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count
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outapp->WriteUInt32(EQEmu::textures::materialCount); // Tint2 Count
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for (int r = 0; r < 7; r++)
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{
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@@ -3059,12 +3047,12 @@ namespace RoF
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eq_cse->Gender = emu_cse->Gender;
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eq_cse->Face = emu_cse->Face;
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for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) {
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for (int equip_index = 0; equip_index < EQEmu::textures::materialCount; equip_index++) {
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eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material;
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eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial;
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eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel;
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eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2;
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eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteModel;
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eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HerosForgeModel;
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eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Unknown2;
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eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color;
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}
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@@ -4096,7 +4084,7 @@ namespace RoF
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if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k)
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for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; ++k)
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{
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{
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color);
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@@ -4105,15 +4093,15 @@ namespace RoF
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structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer;
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for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) {
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for (k = EQEmu::textures::textureBegin; k < EQEmu::textures::materialCount; k++) {
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Equipment[k].Material = emu->equipment.Slot[k].Material;
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Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1;
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Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial;
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Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel;
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Equipment[k].Material2 = emu->equipment.Slot[k].Material2;
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Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteModel;
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Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HerosForgeModel;
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Equipment[k].Material2 = emu->equipment.Slot[k].Unknown2;
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}
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Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount);
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Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::materialCount);
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}
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else
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{
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@@ -4312,7 +4300,7 @@ namespace RoF
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IN(buff.unknown003);
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IN(buff.spellid);
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IN(buff.duration);
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IN(slotid);
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emu->slotid = RoFToServerBuffSlot(eq->slotid);
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IN(bufffade);
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FINISH_DIRECT_DECODE();
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@@ -4325,7 +4313,7 @@ namespace RoF
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DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
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SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
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emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17);
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emu->SlotID = RoFToServerBuffSlot(eq->SlotID);
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IN(EntityID);
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@@ -4829,10 +4817,9 @@ namespace RoF
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IN(item_id);
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int r;
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for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) {
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for (r = EQEmu::inventory::socketBegin; r < EQEmu::inventory::SocketCount; r++) {
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IN(augments[r]);
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}
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// Max Augs is now 6, but no code to support that many yet
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IN(link_hash);
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IN(icon);
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@@ -5209,9 +5196,9 @@ namespace RoF
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return NextItemInstSerialNumber;
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}
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void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth)
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void SerializeItem(EQEmu::OutBuffer& ob, const EQEmu::ItemInstance *inst, int16 slot_id_in, uint8 depth)
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{
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const EQEmu::ItemBase *item = inst->GetUnscaledItem();
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const EQEmu::ItemData *item = inst->GetUnscaledItem();
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RoF::structs::ItemSerializationHeader hdr;
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@@ -5265,7 +5252,7 @@ namespace RoF
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if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
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ornaIcon = inst->GetOrnamentationIcon();
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heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
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heroModel = inst->GetOrnamentHeroModel(EQEmu::InventoryProfile::CalcMaterialFromSlot(slot_id_in));
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char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
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@@ -5622,18 +5609,18 @@ namespace RoF
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ob.write((const char*)&subitem_count, sizeof(uint32));
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for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) {
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ItemInst* sub = inst->GetItem(index);
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for (uint32 index = EQEmu::inventory::containerBegin; index < EQEmu::inventory::ContainerCount; ++index) {
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EQEmu::ItemInstance* sub = inst->GetItem(index);
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if (!sub)
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continue;
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int SubSlotNumber = INVALID_INDEX;
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if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END)
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SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1);
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SubSlotNumber = (((slot_id_in + 3) * EQEmu::inventory::ContainerCount) + index + 1);
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else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END)
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SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
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SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::BANK_BAGS_BEGIN + index);
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else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END)
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SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
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SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::inventory::ContainerCount) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index);
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else
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SubSlotNumber = slot_id_in;
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@@ -5659,17 +5646,17 @@ namespace RoF
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uint32 TempSlot = 0;
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if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor
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if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // Main Inventory and Cursor
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RoFSlot.Type = invtype::InvTypePossessions;
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RoFSlot.Slot = serverSlot;
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if (serverSlot == EQEmu::legacy::SlotPowerSource)
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if (serverSlot == EQEmu::inventory::slotPowerSource)
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RoFSlot.Slot = invslot::PossessionsPowerSource;
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else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
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else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
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RoFSlot.Slot += 3;
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else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20)
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else if (serverSlot >= EQEmu::inventory::slotAmmo) // (> 20)
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RoFSlot.Slot += 1;
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}
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@@ -5681,8 +5668,8 @@ namespace RoF
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else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341)
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RoFSlot.Type = invtype::InvTypePossessions;
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TempSlot = serverSlot - 1;
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RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
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RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
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RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
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RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
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if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30)
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RoFSlot.Slot = invslot::PossessionsCursor;
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@@ -5699,8 +5686,8 @@ namespace RoF
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RoFSlot.Slot = TempSlot;
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if (TempSlot > 30) { // (> 30)
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RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
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RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
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RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
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RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
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}
|
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}
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@@ -5710,8 +5697,8 @@ namespace RoF
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RoFSlot.Slot = TempSlot;
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||||
|
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if (TempSlot > 30) { // (> 30)
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RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
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RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
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RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
}
|
||||
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||||
@@ -5721,8 +5708,8 @@ namespace RoF
|
||||
RoFSlot.Slot = TempSlot;
|
||||
|
||||
if (TempSlot > 30) {
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 3;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
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||||
/*
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@@ -5760,16 +5747,16 @@ namespace RoF
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||||
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||||
uint32 TempSlot = 0;
|
||||
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52)
|
||||
if (serverSlot < 56 || serverSlot == EQEmu::inventory::slotPowerSource) { // (< 52)
|
||||
RoFSlot.Slot = serverSlot;
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||||
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||||
if (serverSlot == EQEmu::legacy::SlotPowerSource)
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||||
if (serverSlot == EQEmu::inventory::slotPowerSource)
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||||
RoFSlot.Slot = invslot::PossessionsPowerSource;
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||||
|
||||
else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotCursor) // Cursor and Extended Corpse Inventory
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||||
RoFSlot.Slot += 3;
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||||
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||||
else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory
|
||||
else if (serverSlot >= EQEmu::inventory::slotAmmo) // Ammo and Personl Inventory
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||||
RoFSlot.Slot += 1;
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||||
|
||||
/*else if (ServerSlot >= MainCursor) { // Cursor
|
||||
@@ -5782,8 +5769,8 @@ namespace RoF
|
||||
|
||||
else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) {
|
||||
TempSlot = serverSlot - 1;
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE);
|
||||
RoFSlot.Slot = int(TempSlot / EQEmu::inventory::ContainerCount) - 2;
|
||||
RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::inventory::ContainerCount);
|
||||
}
|
||||
|
||||
Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01);
|
||||
@@ -5803,7 +5790,7 @@ namespace RoF
|
||||
|
||||
if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51)
|
||||
if (rofSlot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rofSlot.Slot - 3;
|
||||
@@ -5825,8 +5812,8 @@ namespace RoF
|
||||
else // Worn Slots
|
||||
TempSlot = rofSlot.Slot;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -5834,8 +5821,8 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeBank) {
|
||||
TempSlot = EQEmu::legacy::BANK_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5846,8 +5833,8 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeSharedBank) {
|
||||
TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5858,10 +5845,10 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeTrade) {
|
||||
TempSlot = EQEmu::legacy::TRADE_BEGIN;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += ((rofSlot.Slot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
// OLD CODE:
|
||||
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::legacy::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot;
|
||||
//TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::inventory::ContainerCount) + RoFSlot.SubSlot;
|
||||
|
||||
else
|
||||
TempSlot += rofSlot.Slot;
|
||||
@@ -5872,7 +5859,7 @@ namespace RoF
|
||||
else if (rofSlot.Type == invtype::InvTypeWorld) {
|
||||
TempSlot = EQEmu::legacy::WORLD_BEGIN;
|
||||
|
||||
if (rofSlot.Slot >= SUB_INDEX_BEGIN)
|
||||
if (rofSlot.Slot >= EQEmu::inventory::containerBegin)
|
||||
TempSlot += rofSlot.Slot;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
@@ -5903,7 +5890,7 @@ namespace RoF
|
||||
|
||||
if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33)
|
||||
if (rofSlot.Slot == invslot::PossessionsPowerSource)
|
||||
TempSlot = EQEmu::legacy::SlotPowerSource;
|
||||
TempSlot = EQEmu::inventory::slotPowerSource;
|
||||
|
||||
else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory
|
||||
TempSlot = rofSlot.Slot - 3;
|
||||
@@ -5920,8 +5907,8 @@ namespace RoF
|
||||
else
|
||||
TempSlot = rofSlot.Slot;
|
||||
|
||||
if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1;
|
||||
if (rofSlot.SubIndex >= EQEmu::inventory::containerBegin) // Bag Slots
|
||||
TempSlot = ((TempSlot + 3) * EQEmu::inventory::ContainerCount) + rofSlot.SubIndex + 1;
|
||||
|
||||
ServerSlot = TempSlot;
|
||||
}
|
||||
@@ -6085,4 +6072,32 @@ namespace RoF
|
||||
return EQEmu::CastingSlot::Discipline;
|
||||
}
|
||||
}
|
||||
|
||||
// these should be optimized out for RoF since they should all boil down to return index :P
|
||||
// but lets leave it here for future proofing
|
||||
static inline int ServerToRoFBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
|
||||
return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
|
||||
constants::LongBuffs + constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= EQEmu::constants::LongBuffs)
|
||||
return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
|
||||
static inline int RoFToServerBuffSlot(int index)
|
||||
{
|
||||
// we're a disc
|
||||
if (index >= constants::LongBuffs + constants::ShortBuffs)
|
||||
return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
|
||||
EQEmu::constants::ShortBuffs;
|
||||
// we're a song
|
||||
if (index >= constants::LongBuffs)
|
||||
return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
|
||||
// we're a normal buff
|
||||
return index; // as long as we guard against bad slots server side, we should be fine
|
||||
}
|
||||
} /*RoF*/
|
||||
|
||||
Reference in New Issue
Block a user