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Bug Fix for WorldServer::HandleMessage, CZUpdateType_NPC (#2074)
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@ -2587,7 +2587,7 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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if (client) {
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if (client) {
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client->Signal(signal);
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client->Signal(signal);
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}
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}
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} else if (update_type = CZUpdateType_NPC) {
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} else if (update_type == CZUpdateType_NPC) {
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auto npc = entity_list.GetNPCByNPCTypeID(update_identifier);
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auto npc = entity_list.GetNPCByNPCTypeID(update_identifier);
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if (npc) {
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if (npc) {
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npc->SignalNPC(signal);
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npc->SignalNPC(signal);
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