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Add #grid show comand to display a targeted NPCs grid points visually
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@@ -110,6 +110,8 @@ public:
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virtual ~NPC();
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static NPC *SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause);
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//abstract virtual function implementations requird by base abstract class
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill);
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, EQEmu::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None);
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@@ -562,6 +564,8 @@ protected:
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bool raid_target;
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bool ignore_despawn; //NPCs with this set to 1 will ignore the despawn value in spawngroup
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private:
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uint32 loottable_id;
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bool skip_global_loot;
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