[Bug Fix] Fix issue with overflow on min/max hit dmg in npc scaling calculations (#3052)

* [Cleanup] Cleanup npc.cpp and npc scaling

* fix issue with min/max damage overflows

* formatting
This commit is contained in:
Aeadoin
2023-03-10 09:36:59 -05:00
committed by GitHub
parent 12dcbd0871
commit 0ba90df1f1
4 changed files with 100 additions and 108 deletions
+54 -61
View File
@@ -48,6 +48,7 @@
#include <cctype>
#include <stdio.h>
#include <string>
#include <utility>
#ifdef _WINDOWS
#define snprintf _snprintf
@@ -2471,7 +2472,7 @@ void NPC::SetLevel(uint8 in_level, bool command)
SendAppearancePacket(AT_WhoLevel, in_level);
}
void NPC::ModifyNPCStat(std::string stat, std::string value)
void NPC::ModifyNPCStat(const std::string& stat, const std::string& value)
{
auto stat_lower = Strings::ToLower(stat);
@@ -2485,43 +2486,43 @@ void NPC::ModifyNPCStat(std::string stat, std::string value)
LogNPCScaling("NPC::ModifyNPCStat: Key [{}] Value [{}] ", variable_key, value);
if (stat_lower == "ac") {
AC = Strings::ToInt(value.c_str());
AC = Strings::ToInt(value);
CalcAC();
return;
}
else if (stat_lower == "str") {
STR = Strings::ToInt(value.c_str());
STR = Strings::ToInt(value);
return;
}
else if (stat_lower == "sta") {
STA = Strings::ToInt(value.c_str());
STA = Strings::ToInt(value);
return;
}
else if (stat_lower == "agi") {
AGI = Strings::ToInt(value.c_str());
AGI = Strings::ToInt(value);
CalcAC();
return;
}
else if (stat_lower == "dex") {
DEX = Strings::ToInt(value.c_str());
DEX = Strings::ToInt(value);
return;
}
else if (stat_lower == "wis") {
WIS = Strings::ToInt(value.c_str());
WIS = Strings::ToInt(value);
CalcMaxMana();
return;
}
else if (stat_lower == "int" || stat_lower == "_int") {
INT = Strings::ToInt(value.c_str());
INT = Strings::ToInt(value);
CalcMaxMana();
return;
}
else if (stat_lower == "cha") {
CHA = Strings::ToInt(value.c_str());
CHA = Strings::ToInt(value);
return;
}
else if (stat_lower == "max_hp") {
base_hp = Strings::ToUnsignedBigInt(value.c_str());
base_hp = Strings::ToBigInt(value);
CalcMaxHP();
if (current_hp > max_hp) {
@@ -2531,7 +2532,7 @@ void NPC::ModifyNPCStat(std::string stat, std::string value)
return;
}
else if (stat_lower == "max_mana") {
npc_mana = Strings::ToUnsignedBigInt(value.c_str());
npc_mana = Strings::ToUnsignedBigInt(value);
CalcMaxMana();
if (current_mana > max_mana) {
current_mana = max_mana;
@@ -2539,36 +2540,36 @@ void NPC::ModifyNPCStat(std::string stat, std::string value)
return;
}
else if (stat_lower == "mr") {
MR = Strings::ToInt(value.c_str());
MR = Strings::ToInt(value);
return;
}
else if (stat_lower == "fr") {
FR = Strings::ToInt(value.c_str());
FR = Strings::ToInt(value);
return;
}
else if (stat_lower == "cr") {
CR = Strings::ToInt(value.c_str());
CR = Strings::ToInt(value);
return;
}
else if (stat_lower == "cor") {
Corrup = Strings::ToInt(value.c_str());
Corrup = Strings::ToInt(value);
return;
}
else if (stat_lower == "pr") {
PR = Strings::ToInt(value.c_str());
PR = Strings::ToInt(value);
return;
}
else if (stat_lower == "dr") {
DR = Strings::ToInt(value.c_str());
DR = Strings::ToInt(value);
return;
}
else if (stat_lower == "phr") {
PhR = Strings::ToInt(value.c_str());
PhR = Strings::ToInt(value);
return;
}
else if (stat_lower == "runspeed") {
runspeed = (float) Strings::ToFloat(value.c_str());
base_runspeed = (int) ((float) runspeed * 40.0f);
runspeed = Strings::ToFloat(value);
base_runspeed = (int) (runspeed * 40.0f);
base_walkspeed = base_runspeed * 100 / 265;
walkspeed = ((float) base_walkspeed) * 0.025f;
base_fearspeed = base_runspeed * 100 / 127;
@@ -2577,125 +2578,125 @@ void NPC::ModifyNPCStat(std::string stat, std::string value)
return;
}
else if (stat_lower == "special_attacks") {
NPCSpecialAttacks(value.c_str(), 0, 1);
NPCSpecialAttacks(value.c_str(), 0, true);
return;
}
else if (stat_lower == "special_abilities") {
ProcessSpecialAbilities(value.c_str());
ProcessSpecialAbilities(value);
return;
}
else if (stat_lower == "attack_speed") {
attack_speed = (float) Strings::ToFloat(value.c_str());
attack_speed = Strings::ToFloat(value);
CalcBonuses();
return;
}
else if (stat_lower == "attack_delay") {
/* TODO: fix DB */
attack_delay = Strings::ToInt(value.c_str()) * 100;
attack_delay = Strings::ToInt(value) * 100;
CalcBonuses();
return;
}
else if (stat_lower == "atk") {
ATK = Strings::ToInt(value.c_str());
ATK = Strings::ToInt(value);
return;
}
else if (stat_lower == "accuracy") {
accuracy_rating = Strings::ToInt(value.c_str());
accuracy_rating = Strings::ToInt(value);
return;
}
else if (stat_lower == "avoidance") {
avoidance_rating = Strings::ToInt(value.c_str());
avoidance_rating = Strings::ToInt(value);
return;
}
else if (stat_lower == "trackable") {
trackable = Strings::ToInt(value.c_str());
trackable = Strings::ToInt(value);
return;
}
else if (stat_lower == "min_hit") {
min_dmg = Strings::ToInt(value.c_str());
min_dmg = Strings::ToInt(value);
// TODO: fix DB
base_damage = round((max_dmg - min_dmg) / 1.9);
min_damage = min_dmg - round(base_damage / 10.0);
return;
}
else if (stat_lower == "max_hit") {
max_dmg = Strings::ToInt(value.c_str());
max_dmg = Strings::ToInt(value);
// TODO: fix DB
base_damage = round((max_dmg - min_dmg) / 1.9);
min_damage = min_dmg - round(base_damage / 10.0);
return;
}
else if (stat_lower == "attack_count") {
attack_count = Strings::ToInt(value.c_str());
attack_count = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_invis") {
see_invis = Strings::ToInt(value.c_str());
see_invis = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_invis_undead") {
see_invis_undead = Strings::ToInt(value.c_str());
see_invis_undead = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_hide") {
see_hide = Strings::ToInt(value.c_str());
see_hide = Strings::ToInt(value);
return;
}
else if (stat_lower == "see_improved_hide") {
see_improved_hide = Strings::ToInt(value.c_str());
see_improved_hide = Strings::ToInt(value);
return;
}
else if (stat_lower == "hp_regen") {
hp_regen = strtoll(value.c_str(), nullptr, 10);
hp_regen = Strings::ToBigInt(value);
return;
}
else if (stat_lower == "hp_regen_per_second") {
hp_regen_per_second = strtoll(value.c_str(), nullptr, 10);
hp_regen_per_second = Strings::ToBigInt(value);
return;
}
else if (stat_lower == "mana_regen") {
mana_regen = strtoll(value.c_str(), nullptr, 10);
mana_regen = Strings::ToBigInt(value);
return;
}
else if (stat_lower == "level") {
SetLevel(Strings::ToInt(value.c_str()));
SetLevel(Strings::ToInt(value));
return;
}
else if (stat_lower == "aggro") {
pAggroRange = Strings::ToFloat(value.c_str());
pAggroRange = Strings::ToFloat(value);
return;
}
else if (stat_lower == "assist") {
pAssistRange = Strings::ToFloat(value.c_str());
pAssistRange = Strings::ToFloat(value);
return;
}
else if (stat_lower == "slow_mitigation") {
slow_mitigation = Strings::ToInt(value.c_str());
slow_mitigation = Strings::ToInt(value);
return;
}
else if (stat_lower == "loottable_id") {
loottable_id = Strings::ToFloat(value.c_str());
loottable_id = Strings::ToFloat(value);
return;
}
else if (stat_lower == "healscale") {
healscale = Strings::ToFloat(value.c_str());
healscale = Strings::ToFloat(value);
return;
}
else if (stat_lower == "spellscale") {
spellscale = Strings::ToFloat(value.c_str());
spellscale = Strings::ToFloat(value);
return;
}
else if (stat_lower == "npc_spells_id") {
AI_AddNPCSpells(Strings::ToInt(value.c_str()));
AI_AddNPCSpells(Strings::ToInt(value));
return;
}
else if (stat_lower == "npc_spells_effects_id") {
AI_AddNPCSpellsEffects(Strings::ToInt(value.c_str()));
AI_AddNPCSpellsEffects(Strings::ToInt(value));
CalcBonuses();
return;
}
else if (stat_lower == "heroic_strikethrough") {
heroic_strikethrough = Strings::ToInt(value.c_str());
heroic_strikethrough = Strings::ToInt(value);
return;
}
else if (stat_lower == "keeps_sold_items") {
@@ -2704,11 +2705,10 @@ void NPC::ModifyNPCStat(std::string stat, std::string value)
}
}
float NPC::GetNPCStat(std::string stat)
float NPC::GetNPCStat(const std::string& stat)
{
auto stat_lower = Strings::ToLower(stat);
if (stat_lower == "ac") {
if (auto stat_lower = Strings::ToLower(stat); stat_lower == "ac") {
return AC;
}
else if (stat_lower == "str") {
@@ -2759,9 +2759,6 @@ float NPC::GetNPCStat(std::string stat)
else if (stat_lower == "dr") {
return DR;
}
else if (stat_lower == "phr") {
return PhR;
}
else if (stat_lower == "runspeed") {
return runspeed;
}
@@ -2975,7 +2972,6 @@ void NPC::LevelScale() {
}
level = random_level;
return;
}
uint32 NPC::GetSpawnPointID() const
@@ -3023,7 +3019,6 @@ void NPC::SetSwarmTarget(int target_id)
{
GetSwarmInfo()->target = target_id;
}
return;
}
int64 NPC::CalcMaxMana()
@@ -3036,7 +3031,6 @@ int64 NPC::CalcMaxMana()
case 'W':
max_mana = (((GetWIS() / 2) + 1) * GetLevel()) + spellbonuses.Mana + itembonuses.Mana;
break;
case 'N':
default:
max_mana = 0;
break;
@@ -3055,7 +3049,6 @@ int64 NPC::CalcMaxMana()
case 'W':
max_mana = npc_mana + spellbonuses.Mana + itembonuses.Mana;
break;
case 'N':
default:
max_mana = 0;
break;
@@ -3089,16 +3082,16 @@ NPC_Emote_Struct* NPC::GetNPCEmote(uint32 emoteid, uint8 event_) {
{
NPC_Emote_Struct* nes = iterator.GetData();
if (emoteid == nes->emoteid && event_ == nes->event_) {
return (nes);
return nes;
}
iterator.Advance();
}
return (nullptr);
return nullptr;
}
void NPC::DoNPCEmote(uint8 event_, uint32 emoteid)
{
if(this == nullptr || emoteid == 0)
if (emoteid == 0)
{
return;
}