mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 06:16:38 +00:00
[Spells] Update to how Bard Instrument mods are applied to spell effects (#1628)
* new instrument mod spell effect checks PR split * format * Update spdat.cpp correction, all direct damage spells get modifiers. Made a mistake with the parse, was using wrong mod. * restriction changes cure effects can be modified. decided to keep a list of known effects that are not modified to return false. and will keep the default to be true for anything as to not inhibit custom bard song development * SE_ProcChance is modified * Update spdat.cpp * update * Update spell_effects.cpp
This commit is contained in:
@@ -1509,6 +1509,7 @@ bool IsCastWhileInvis(uint16 spell_id);
|
||||
bool IsEffectIgnoredInStacking(int spa);
|
||||
bool IsFocusLimit(int spa);
|
||||
bool SpellRequiresTarget(int targettype);
|
||||
bool IsInstrumentModAppliedToSpellEffect(int32 spell_id, int effect);
|
||||
|
||||
int CalcPetHp(int levelb, int classb, int STA = 75);
|
||||
int GetSpellEffectDescNum(uint16 spell_id);
|
||||
|
||||
Reference in New Issue
Block a user