diff --git a/zone/merc.cpp b/zone/merc.cpp index 80565c6b4..a3ff051f2 100644 --- a/zone/merc.cpp +++ b/zone/merc.cpp @@ -1211,6 +1211,7 @@ void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) { ns->spawn.flymode = 0; ns->spawn.NPC = 1; // 0=player,1=npc,2=pc corpse,3=npc corpse ns->spawn.IsMercenary = 1; + ns->spawn.show_name = true; UpdateActiveLight(); ns->spawn.light = m_Light.Type[EQEmu::lightsource::LightActive];