Update worldserver.cpp

This commit is contained in:
Kinglykrab 2025-06-20 23:10:05 -04:00
parent 451a0c03e5
commit 0ac98206e6

View File

@ -68,7 +68,6 @@ extern Zone *zone;
extern volatile bool is_zone_loaded;
extern void Shutdown();
extern WorldServer worldserver;
extern PetitionList petition_list;
extern uint32 numclients;
extern volatile bool RunLoops;
extern QuestParserCollection *parse;
@ -911,8 +910,8 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
std::cout << "Got Server Requested Petition List Refresh" << std::endl;
ServerPetitionUpdate_Struct* sus = (ServerPetitionUpdate_Struct*)pack->pBuffer;
// this was typoed to = instead of ==, not that it acts any different now though..
if (sus->status == 0) petition_list.ReadDatabase();
else if (sus->status == 1) petition_list.ReadDatabase(); // Until I fix this to be better....
if (sus->status == 0) PetitionList::Instance()->ReadDatabase();
else if (sus->status == 1) PetitionList::Instance()->ReadDatabase(); // Until I fix this to be better....
break;
}
case ServerOP_RezzPlayer: {
@ -4646,9 +4645,9 @@ void WorldServer::ProcessReload(const ServerReload::Request& request)
entity_list.SaveAllClientsTaskState();
safe_delete(task_manager);
task_manager = new TaskManager;
task_manager->LoadTasks();
TaskManager::Instance()->LoadTasks();
entity_list.ReloadAllClientsTaskState();
task_manager->LoadTaskSets();
TaskManager::Instance()->LoadTaskSets();
}
break;