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Update worldserver.cpp
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parent
451a0c03e5
commit
0ac98206e6
@ -68,7 +68,6 @@ extern Zone *zone;
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extern volatile bool is_zone_loaded;
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extern void Shutdown();
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extern WorldServer worldserver;
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extern PetitionList petition_list;
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extern uint32 numclients;
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extern volatile bool RunLoops;
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extern QuestParserCollection *parse;
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@ -911,8 +910,8 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
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std::cout << "Got Server Requested Petition List Refresh" << std::endl;
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ServerPetitionUpdate_Struct* sus = (ServerPetitionUpdate_Struct*)pack->pBuffer;
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// this was typoed to = instead of ==, not that it acts any different now though..
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if (sus->status == 0) petition_list.ReadDatabase();
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else if (sus->status == 1) petition_list.ReadDatabase(); // Until I fix this to be better....
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if (sus->status == 0) PetitionList::Instance()->ReadDatabase();
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else if (sus->status == 1) PetitionList::Instance()->ReadDatabase(); // Until I fix this to be better....
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break;
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}
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case ServerOP_RezzPlayer: {
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@ -4646,9 +4645,9 @@ void WorldServer::ProcessReload(const ServerReload::Request& request)
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entity_list.SaveAllClientsTaskState();
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safe_delete(task_manager);
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task_manager = new TaskManager;
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task_manager->LoadTasks();
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TaskManager::Instance()->LoadTasks();
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entity_list.ReloadAllClientsTaskState();
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task_manager->LoadTaskSets();
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TaskManager::Instance()->LoadTaskSets();
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}
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break;
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