mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-03 09:26:36 +00:00
Renamed zone files
This commit is contained in:
@@ -0,0 +1,94 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2006 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#ifndef _EQE_QUESTINTERFACE_H
|
||||
#define _EQE_QUESTINTERFACE_H
|
||||
|
||||
#include "../common/types.h"
|
||||
#include "event_codes.h"
|
||||
|
||||
class ItemInst;
|
||||
class Client;
|
||||
class NPC;
|
||||
|
||||
class QuestInterface {
|
||||
public:
|
||||
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
|
||||
virtual bool HasQuestSub(uint32 npcid, QuestEventID evt) { return false; }
|
||||
virtual bool HasGlobalQuestSub(QuestEventID evt) { return false; }
|
||||
virtual bool PlayerHasQuestSub(QuestEventID evt) { return false; }
|
||||
virtual bool GlobalPlayerHasQuestSub(QuestEventID evt) { return false; }
|
||||
virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt) { return false; }
|
||||
virtual bool ItemHasQuestSub(ItemInst *itm, QuestEventID evt) { return false; }
|
||||
virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt) { return false; }
|
||||
|
||||
virtual void LoadNPCScript(std::string filename, int npc_id) { }
|
||||
virtual void LoadGlobalNPCScript(std::string filename) { }
|
||||
virtual void LoadPlayerScript(std::string filename) { }
|
||||
virtual void LoadGlobalPlayerScript(std::string filename) { }
|
||||
virtual void LoadItemScript(std::string filename, ItemInst *item) { }
|
||||
virtual void LoadSpellScript(std::string filename, uint32 spell_id) { }
|
||||
virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
|
||||
|
||||
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
virtual int DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
|
||||
std::vector<void*> *extra_pointers) { return 0; }
|
||||
|
||||
virtual void AddVar(std::string name, std::string val) { }
|
||||
virtual std::string GetVar(std::string name) { return std::string(); }
|
||||
virtual void Init() { }
|
||||
virtual void ReloadQuests() { }
|
||||
virtual uint32 GetIdentifier() = 0;
|
||||
|
||||
//TODO: Set maximum quest errors instead of hard coding it
|
||||
virtual void GetErrors(std::list<std::string> &err) {
|
||||
err.insert(err.end(), errors_.begin(), errors_.end());
|
||||
}
|
||||
|
||||
virtual void AddError(std::string error) {
|
||||
errors_.push_back(error);
|
||||
if(errors_.size() > 30) {
|
||||
errors_.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
std::list<std::string> errors_;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user