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Renamed zone files
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@@ -51,24 +51,24 @@
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#include "../common/rulesys.h"
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#include "../common/spdat.h"
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#include "petitions.h"
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#include "NpcAI.h"
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#include "npc_ai.h"
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#include "../common/skills.h"
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#include "forage.h"
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#include "zone.h"
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#include "event_codes.h"
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#include "../common/faction.h"
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#include "../common/crc32.h"
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#include "StringIDs.h"
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#include "string_ids.h"
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#include "map.h"
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#include "titles.h"
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#include "pets.h"
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#include "ZoneConfig.h"
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#include "zone_config.h"
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#include "guild_mgr.h"
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#include "pathing.h"
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#include "water_map.h"
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#include "merc.h"
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#include "../common/zone_numbers.h"
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#include "QuestParserCollection.h"
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#include "quest_parser_collection.h"
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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@@ -8970,7 +8970,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
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continue;
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}
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if(aa[a]->value > 1) //hack in some stuff for sony's new AA method (where each level of each AA has a seperate ID)
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if(aa[a]->value > 1) //hack in some stuff for sony's new AA method (where each level of each aa.has a seperate ID)
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aa_points[(id - aa[a]->value +1)] = aa[a]->value;
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else
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aa_points[id] = aa[a]->value;
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