Renamed zone files

This commit is contained in:
KimLS
2014-08-21 23:46:01 -07:00
parent 4821ed79fb
commit 07a2cbe9a5
70 changed files with 159 additions and 159 deletions
+5 -5
View File
@@ -51,24 +51,24 @@
#include "../common/rulesys.h"
#include "../common/spdat.h"
#include "petitions.h"
#include "NpcAI.h"
#include "npc_ai.h"
#include "../common/skills.h"
#include "forage.h"
#include "zone.h"
#include "event_codes.h"
#include "../common/faction.h"
#include "../common/crc32.h"
#include "StringIDs.h"
#include "string_ids.h"
#include "map.h"
#include "titles.h"
#include "pets.h"
#include "ZoneConfig.h"
#include "zone_config.h"
#include "guild_mgr.h"
#include "pathing.h"
#include "water_map.h"
#include "merc.h"
#include "../common/zone_numbers.h"
#include "QuestParserCollection.h"
#include "quest_parser_collection.h"
extern Zone* zone;
extern volatile bool ZoneLoaded;
@@ -8970,7 +8970,7 @@ bool Client::FinishConnState2(DBAsyncWork* dbaw) {
continue;
}
if(aa[a]->value > 1) //hack in some stuff for sony's new AA method (where each level of each AA has a seperate ID)
if(aa[a]->value > 1) //hack in some stuff for sony's new AA method (where each level of each aa.has a seperate ID)
aa_points[(id - aa[a]->value +1)] = aa[a]->value;
else
aa_points[id] = aa[a]->value;