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Added AA grant to quest system, fixed a bug here or there noticed incrementaa needs to be fixed or removed
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@@ -1195,6 +1195,26 @@ int Lua_Mob::GetAA(int id) {
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return self->GetAA(id);
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}
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int Lua_Mob::GetAAByAAID(int id) {
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Lua_Safe_Call_Int();
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return self->GetAAByAAID(id);
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}
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bool Lua_Mob::SetAA(int rank_id, int new_value) {
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Lua_Safe_Call_Bool();
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return self->SetAA(rank_id, new_value);
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}
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bool Lua_Mob::SetAA(int rank_id, int new_value, int charges) {
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Lua_Safe_Call_Bool();
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return self->SetAA(rank_id, new_value, charges);
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}
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void Lua_Mob::GrantAlternateAdvancementAbility(int aa_id, int points) {
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Lua_Safe_Call_Void();
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self->GrantAlternateAdvancementAbility(aa_id, points);
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}
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bool Lua_Mob::DivineAura() {
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Lua_Safe_Call_Bool();
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return self->DivineAura();
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@@ -2074,6 +2094,10 @@ luabind::scope lua_register_mob() {
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.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckHealAggroAmount)
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.def("CheckHealAggroAmount", (int(Lua_Mob::*)(int,uint32))&Lua_Mob::CheckHealAggroAmount)
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.def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA)
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.def("GetAAByAAID", (int(Lua_Mob::*)(int))&Lua_Mob::GetAAByAAID)
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.def("SetAA", (bool(Lua_Mob::*)(int,int))&Lua_Mob::SetAA)
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.def("SetAA", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::SetAA)
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.def("GrantAlternateAdvancementAbility", (void(Lua_Mob::*)(int, int))&Lua_Mob::GrantAlternateAdvancementAbility)
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.def("DivineAura", (bool(Lua_Mob::*)(void))&Lua_Mob::DivineAura)
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.def("SetOOCRegen", (void(Lua_Mob::*)(int))&Lua_Mob::SetOOCRegen)
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.def("GetEntityVariable", (const char*(Lua_Mob::*)(const char*))&Lua_Mob::GetEntityVariable)
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