Simplified the use of roamboxes and improved the AI for roambox pathing

This commit is contained in:
Akkadius 2019-08-16 03:25:34 -05:00
parent c149e6ca5f
commit 05e7c473df
22 changed files with 638 additions and 245 deletions

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@ -1,5 +1,13 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50) EQEMu Changelog (Started on Sept 24, 2003 15:50)
------------------------------------------------------- -------------------------------------------------------
== 8/16/2019 ==
Akkadius: Simplified the use of roamboxes and improved the AI for roambox pathing https://i.imgur.com/z33u7y9.gif
Akkadius: Implemented command #roambox set <box_size> [move_delay]
Akkadius: Implemented command #roambox remove
Akkadius: Implemented LUA NPC:SetSimpleRoamBox(box_size, [move_distance], [move_delay]);
Akkadius: Implemented Perl $npc->SetSimpleRoamBox(box_size, [move_distance], [move_delay]);
Akkadius: Spawngroup data now hot reloads on #repop
== 8/11/2019 == == 8/11/2019 ==
Akkadius: Added bulk edit command #npceditmass <column-to-search> <column-search-value> <change-column> <change-value> Akkadius: Added bulk edit command #npceditmass <column-to-search> <column-search-value> <change-column> <change-value>
Akkadius: Modified #findzone to include clickable saylinks to both regular zone (if able) and private gmzone instances Akkadius: Modified #findzone to include clickable saylinks to both regular zone (if able) and private gmzone instances

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@ -973,11 +973,13 @@ bool Mob::CombatRange(Mob* other)
} }
//Father Nitwit's LOS code //Father Nitwit's LOS code
bool Mob::CheckLosFN(Mob* other) { bool Mob::CheckLosFN(Mob *other)
{
bool Result = false; bool Result = false;
if(other) if (other) {
Result = CheckLosFN(other->GetX(), other->GetY(), other->GetZ(), other->GetSize()); Result = CheckLosFN(other->GetX(), other->GetY(), other->GetZ(), other->GetSize());
}
SetLastLosState(Result); SetLastLosState(Result);

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@ -225,7 +225,7 @@ Json::Value ApiGetNpcListDetail(EQ::Net::WebsocketServerConnection *connection,
row["sec_skill"] = npc->GetSecSkill(); row["sec_skill"] = npc->GetSecSkill();
row["silver"] = npc->GetSilver(); row["silver"] = npc->GetSilver();
row["slow_mitigation"] = npc->GetSlowMitigation(); row["slow_mitigation"] = npc->GetSlowMitigation();
row["sp2"] = npc->GetSp2(); row["spawn_group_id"] = npc->GetSpawnGroupId();
row["swarm_owner"] = npc->GetSwarmOwner(); row["swarm_owner"] = npc->GetSwarmOwner();
row["swarm_target"] = npc->GetSwarmTarget(); row["swarm_target"] = npc->GetSwarmTarget();
row["waypoint_max"] = npc->GetWaypointMax(); row["waypoint_max"] = npc->GetWaypointMax();

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@ -34,6 +34,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#include "lua_parser.h" #include "lua_parser.h"
#include "fastmath.h" #include "fastmath.h"
#include "mob.h" #include "mob.h"
#include "npc.h"
#include <assert.h> #include <assert.h>

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@ -346,6 +346,7 @@ int command_init(void)
command_add("resetaa", "- Resets a Player's AA in their profile and refunds spent AA's to unspent, may disconnect player.", 200, command_resetaa) || command_add("resetaa", "- Resets a Player's AA in their profile and refunds spent AA's to unspent, may disconnect player.", 200, command_resetaa) ||
command_add("resetaa_timer", "Command to reset AA cooldown timers.", 200, command_resetaa_timer) || command_add("resetaa_timer", "Command to reset AA cooldown timers.", 200, command_resetaa_timer) ||
command_add("revoke", "[charname] [1/0] - Makes charname unable to talk on OOC", 200, command_revoke) || command_add("revoke", "[charname] [1/0] - Makes charname unable to talk on OOC", 200, command_revoke) ||
command_add("roambox", "Manages roambox settings for an NPC", 200, command_roambox) ||
command_add("rules", "(subcommand) - Manage server rules", 250, command_rules) || command_add("rules", "(subcommand) - Manage server rules", 250, command_rules) ||
command_add("save", "- Force your player or player corpse target to be saved to the database", 50, command_save) || command_add("save", "- Force your player or player corpse target to be saved to the database", 50, command_save) ||
command_add("scale", "- Handles npc scaling", 150, command_scale) || command_add("scale", "- Handles npc scaling", 150, command_scale) ||
@ -1820,7 +1821,7 @@ void command_npcstats(Client *c, const Seperator *sep)
//c->Message(Chat::White, "Weapon Item Number: %s", target_npc->GetWeapNo()); //c->Message(Chat::White, "Weapon Item Number: %s", target_npc->GetWeapNo());
c->Message(Chat::White, "- Gender: %i Size: %f Bodytype: %d", target_npc->GetGender(), target_npc->GetSize(), target_npc->GetBodyType()); c->Message(Chat::White, "- Gender: %i Size: %f Bodytype: %d", target_npc->GetGender(), target_npc->GetSize(), target_npc->GetBodyType());
c->Message(Chat::White, "- Runspeed: %.3f Walkspeed: %.3f", static_cast<float>(0.025f * target_npc->GetRunspeed()), static_cast<float>(0.025f * target_npc->GetWalkspeed())); c->Message(Chat::White, "- Runspeed: %.3f Walkspeed: %.3f", static_cast<float>(0.025f * target_npc->GetRunspeed()), static_cast<float>(0.025f * target_npc->GetWalkspeed()));
c->Message(Chat::White, "- Spawn Group: %i Grid: %i", target_npc->GetSp2(), target_npc->GetGrid()); c->Message(Chat::White, "- Spawn Group: %i Grid: %i", target_npc->GetSpawnGroupId(), target_npc->GetGrid());
if (target_npc->proximity) { if (target_npc->proximity) {
c->Message(Chat::White, "- Proximity: Enabled"); c->Message(Chat::White, "- Proximity: Enabled");
c->Message(Chat::White, "-- Cur_X: %1.3f, Cur_Y: %1.3f, Cur_Z: %1.3f", target_npc->GetX(), target_npc->GetY(), target_npc->GetZ()); c->Message(Chat::White, "-- Cur_X: %1.3f, Cur_Y: %1.3f, Cur_Z: %1.3f", target_npc->GetX(), target_npc->GetY(), target_npc->GetZ());
@ -7199,6 +7200,96 @@ void command_revoke(Client *c, const Seperator *sep)
safe_delete(outapp); safe_delete(outapp);
} }
void command_roambox(Client *c, const Seperator *sep)
{
std::string arg1 = sep->arg[1];
Mob *target = c->GetTarget();
if (!target || !target->IsNPC()) {
c->Message(Chat::Red, "You need a valid NPC target for this command");
return;
}
NPC *npc = dynamic_cast<NPC *>(target);
int spawn_group_id = npc->GetSpawnGroupId();
if (spawn_group_id <= 0) {
c->Message(Chat::Red, "NPC needs a valid SpawnGroup!");
return;
}
if (arg1 == "set") {
int box_size = (sep->arg[2] ? atoi(sep->arg[2]) : 0);
int delay = (sep->arg[3] ? atoi(sep->arg[3]) : 15000);
if (box_size > 0) {
std::string query = fmt::format(
SQL(
UPDATE spawngroup SET
dist = {},
min_x = {},
max_x = {},
min_y = {},
max_y = {},
delay = {}
WHERE id = {}
),
box_size,
npc->GetX() - 100,
npc->GetX() + 100,
npc->GetY() - 100,
npc->GetY() + 100,
delay,
spawn_group_id
);
database.QueryDatabase(query);
c->Message(
Chat::Yellow,
"NPC (%s) Roam Box set to box size of [%i] SpawnGroupId [%i] delay [%i]",
npc->GetCleanName(),
box_size,
spawn_group_id,
delay
);
return;
}
c->Message(Chat::Red, "Box size must be set!");
}
if (arg1 == "remove") {
std::string query = fmt::format(
SQL(
UPDATE spawngroup SET
dist = 0,
min_x = 0,
max_x = 0,
min_y = 0,
max_y = 0,
delay = 0
WHERE id = {}
),
spawn_group_id
);
database.QueryDatabase(query);
c->Message(
Chat::Yellow,
"NPC (%s) Roam Box has been removed from SpawnGroupID [%i]",
npc->GetCleanName(),
spawn_group_id
);
return;
}
c->Message(Chat::Yellow, "> Command Usage");
c->Message(Chat::Yellow, "#roambox set box_size [delay = 0]");
c->Message(Chat::Yellow, "#roambox remove");
}
void command_oocmute(Client *c, const Seperator *sep) void command_oocmute(Client *c, const Seperator *sep)
{ {
if(sep->arg[1][0] == 0 || !(sep->arg[1][0] == '1' || sep->arg[1][0] == '0')) if(sep->arg[1][0] == 0 || !(sep->arg[1][0] == '1' || sep->arg[1][0] == '0'))
@ -7213,16 +7304,15 @@ void command_oocmute(Client *c, const Seperator *sep)
void command_checklos(Client *c, const Seperator *sep) void command_checklos(Client *c, const Seperator *sep)
{ {
if(c->GetTarget()) if (c->GetTarget()) {
{ if (c->CheckLosFN(c->GetTarget())) {
// if(c->CheckLos(c->GetTarget()))
if(c->CheckLosFN(c->GetTarget()))
c->Message(Chat::White, "You have LOS to %s", c->GetTarget()->GetName()); c->Message(Chat::White, "You have LOS to %s", c->GetTarget()->GetName());
else }
else {
c->Message(Chat::White, "You do not have LOS to %s", c->GetTarget()->GetName()); c->Message(Chat::White, "You do not have LOS to %s", c->GetTarget()->GetName());
} }
else }
{ else {
c->Message(Chat::White, "ERROR: Target required"); c->Message(Chat::White, "ERROR: Target required");
} }
} }
@ -8102,8 +8192,10 @@ void command_npcedit(Client *c, const Seperator *sep)
return; return;
} }
c->Message(Chat::Yellow,"NPCID %u now has the animation set to %i on spawn with spawngroup %i", npcTypeID, animation, c->GetTarget()->CastToNPC()->GetSp2() ); c->Message(Chat::Yellow,"NPCID %u now has the animation set to %i on spawn with spawngroup %i", npcTypeID, animation,
std::string query = StringFormat("UPDATE spawn2 SET animation = %i " "WHERE spawngroupID = %i", animation, c->GetTarget()->CastToNPC()->GetSp2()); c->GetTarget()->CastToNPC()->GetSpawnGroupId() );
std::string query = StringFormat("UPDATE spawn2 SET animation = %i " "WHERE spawngroupID = %i", animation,
c->GetTarget()->CastToNPC()->GetSpawnGroupId());
database.QueryDatabase(query); database.QueryDatabase(query);
c->GetTarget()->SetAppearance(EmuAppearance(animation)); c->GetTarget()->SetAppearance(EmuAppearance(animation));
@ -9437,7 +9529,7 @@ void command_advnpcspawn(Client *c, const Seperator *sep)
int16 version = atoi(sep->arg[2]); int16 version = atoi(sep->arg[2]);
std::string query = StringFormat("UPDATE spawn2 SET version = %i " std::string query = StringFormat("UPDATE spawn2 SET version = %i "
"WHERE spawngroupID = '%i'", "WHERE spawngroupID = '%i'",
version, c->GetTarget()->CastToNPC()->GetSp2()); version, c->GetTarget()->CastToNPC()->GetSpawnGroupId());
auto results = database.QueryDatabase(query); auto results = database.QueryDatabase(query);
if (!results.Success()) { if (!results.Success()) {
c->Message(Chat::Red, "Update failed! MySQL gave the following error:"); c->Message(Chat::Red, "Update failed! MySQL gave the following error:");
@ -9445,7 +9537,8 @@ void command_advnpcspawn(Client *c, const Seperator *sep)
return; return;
} }
c->Message(Chat::White, "Version change to %i was successful from SpawnGroupID %i", version, c->GetTarget()->CastToNPC()->GetSp2()); c->Message(Chat::White, "Version change to %i was successful from SpawnGroupID %i", version,
c->GetTarget()->CastToNPC()->GetSpawnGroupId());
c->GetTarget()->Depop(false); c->GetTarget()->Depop(false);
return; return;

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@ -248,6 +248,7 @@ void command_repopclose(Client *c, const Seperator *sep);
void command_resetaa(Client* c,const Seperator *sep); void command_resetaa(Client* c,const Seperator *sep);
void command_resetaa_timer(Client *c, const Seperator *sep); void command_resetaa_timer(Client *c, const Seperator *sep);
void command_revoke(Client *c, const Seperator *sep); void command_revoke(Client *c, const Seperator *sep);
void command_roambox(Client *c, const Seperator *sep);
void command_rules(Client *c, const Seperator *sep); void command_rules(Client *c, const Seperator *sep);
void command_save(Client *c, const Seperator *sep); void command_save(Client *c, const Seperator *sep);
void command_scale(Client *c, const Seperator *sep); void command_scale(Client *c, const Seperator *sep);

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@ -3728,7 +3728,7 @@ void EntityList::LimitAddNPC(NPC *npc)
SpawnLimitRecord r; SpawnLimitRecord r;
uint16 eid = npc->GetID(); uint16 eid = npc->GetID();
r.spawngroup_id = npc->GetSp2(); r.spawngroup_id = npc->GetSpawnGroupId();
r.npc_type = npc->GetNPCTypeID(); r.npc_type = npc->GetNPCTypeID();
npc_limit_list[eid] = r; npc_limit_list[eid] = r;

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@ -159,7 +159,7 @@ void Lua_NPC::SetSaveWaypoint(int wp) {
void Lua_NPC::SetSp2(int sg2) { void Lua_NPC::SetSp2(int sg2) {
Lua_Safe_Call_Void(); Lua_Safe_Call_Void();
self->SetSp2(sg2); self->SetSpawnGroupId(sg2);
} }
int Lua_NPC::GetWaypointMax() { int Lua_NPC::GetWaypointMax() {
@ -174,7 +174,7 @@ int Lua_NPC::GetGrid() {
uint32 Lua_NPC::GetSp2() { uint32 Lua_NPC::GetSp2() {
Lua_Safe_Call_Int(); Lua_Safe_Call_Int();
return self->GetSp2(); return self->GetSpawnGroupId();
} }
int Lua_NPC::GetNPCFactionID() { int Lua_NPC::GetNPCFactionID() {
@ -529,6 +529,24 @@ int Lua_NPC::GetAvoidanceRating()
return self->GetAvoidanceRating(); return self->GetAvoidanceRating();
} }
void Lua_NPC::SetSimpleRoamBox(float box_size)
{
Lua_Safe_Call_Void();
self->SetSimpleRoamBox(box_size);
}
void Lua_NPC::SetSimpleRoamBox(float box_size, float move_distance)
{
Lua_Safe_Call_Void();
self->SetSimpleRoamBox(box_size, move_distance);
}
void Lua_NPC::SetSimpleRoamBox(float box_size, float move_distance, int move_delay)
{
Lua_Safe_Call_Void();
self->SetSimpleRoamBox(box_size, move_distance, move_delay);
}
luabind::scope lua_register_npc() { luabind::scope lua_register_npc() {
return luabind::class_<Lua_NPC, Lua_Mob>("NPC") return luabind::class_<Lua_NPC, Lua_Mob>("NPC")
.def(luabind::constructor<>()) .def(luabind::constructor<>())
@ -614,6 +632,9 @@ luabind::scope lua_register_npc() {
.def("GetGuardPointZ", (float(Lua_NPC::*)(void))&Lua_NPC::GetGuardPointZ) .def("GetGuardPointZ", (float(Lua_NPC::*)(void))&Lua_NPC::GetGuardPointZ)
.def("SetPrimSkill", (void(Lua_NPC::*)(int))&Lua_NPC::SetPrimSkill) .def("SetPrimSkill", (void(Lua_NPC::*)(int))&Lua_NPC::SetPrimSkill)
.def("SetSecSkill", (void(Lua_NPC::*)(int))&Lua_NPC::SetSecSkill) .def("SetSecSkill", (void(Lua_NPC::*)(int))&Lua_NPC::SetSecSkill)
.def("SetSimpleRoamBox", (void(Lua_NPC::*)(float))&Lua_NPC::SetSimpleRoamBox)
.def("SetSimpleRoamBox", (void(Lua_NPC::*)(float, float))&Lua_NPC::SetSimpleRoamBox)
.def("SetSimpleRoamBox", (void(Lua_NPC::*)(float, float, int))&Lua_NPC::SetSimpleRoamBox)
.def("GetPrimSkill", (int(Lua_NPC::*)(void))&Lua_NPC::GetPrimSkill) .def("GetPrimSkill", (int(Lua_NPC::*)(void))&Lua_NPC::GetPrimSkill)
.def("GetSecSkill", (int(Lua_NPC::*)(void))&Lua_NPC::GetSecSkill) .def("GetSecSkill", (int(Lua_NPC::*)(void))&Lua_NPC::GetSecSkill)
.def("GetSwarmOwner", (int(Lua_NPC::*)(void))&Lua_NPC::GetSwarmOwner) .def("GetSwarmOwner", (int(Lua_NPC::*)(void))&Lua_NPC::GetSwarmOwner)

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@ -131,6 +131,9 @@ public:
void MerchantCloseShop(); void MerchantCloseShop();
int GetRawAC(); int GetRawAC();
int GetAvoidanceRating(); int GetAvoidanceRating();
void SetSimpleRoamBox(float box_size);
void SetSimpleRoamBox(float box_size, float move_distance);
void SetSimpleRoamBox(float box_size, float move_distance, int move_delay);
}; };
#endif #endif

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@ -2789,10 +2789,10 @@ void Mob::WipeHateList()
} }
} }
uint32 Mob::RandomTimer(int min,int max) { uint32 Mob::RandomTimer(int min, int max)
{
int r = 14000; int r = 14000;
if(min != 0 && max != 0 && min < max) if (min != 0 && max != 0 && min < max) {
{
r = zone->random.Int(min, max); r = zone->random.Int(min, max);
} }
return r; return r;

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@ -1579,7 +1579,25 @@ void NPC::AI_DoMovement() {
if (GetCWP() == EQEmu::WaypointStatus::RoamBoxPauseInProgress && !IsMoving()) { if (GetCWP() == EQEmu::WaypointStatus::RoamBoxPauseInProgress && !IsMoving()) {
// We have arrived // We have arrived
time_until_can_move = Timer::GetCurrentTime() + RandomTimer(roambox_min_delay, roambox_delay);
int roambox_move_delay = EQEmu::ClampLower(GetRoamboxDelay(), GetRoamboxMinDelay());
int move_delay_max = (roambox_move_delay > 0 ? roambox_move_delay : (int) GetRoamboxMinDelay() * 4);
int random_timer = RandomTimer(
GetRoamboxMinDelay(),
move_delay_max
);
Log(
Logs::Detail,
Logs::NPCRoamBox, "(%s) Timer calc | random_timer [%i] roambox_move_delay [%i] move_min [%i] move_max [%i]",
this->GetCleanName(),
random_timer,
roambox_move_delay,
(int) GetRoamboxMinDelay(),
move_delay_max
);
time_until_can_move = Timer::GetCurrentTime() + random_timer;
SetCurrentWP(0); SetCurrentWP(0);
return; return;
} }
@ -1636,25 +1654,51 @@ void NPC::AI_DoMovement() {
} }
} }
roambox_destination_z = 0; PathfinderOptions opts;
/* opts.smooth_path = true;
if (zone->zonemap) { opts.step_size = RuleR(Pathing, NavmeshStepSize);
roambox_destination_z = FindGroundZ(roambox_destination_x, roambox_destination_y, this->GetZOffset()); opts.offset = GetZOffset();
} opts.flags = PathingNotDisabled ^ PathingZoneLine;
*/
Log(Logs::Detail, auto partial = false;
auto stuck = false;
auto route = zone->pathing->FindPath(
glm::vec3(GetX(), GetY(), GetZ()),
glm::vec3(
roambox_destination_x,
roambox_destination_y,
GetGroundZ(roambox_destination_x, roambox_destination_y)
),
partial,
stuck,
opts
);
if (route.empty()) {
Log(
Logs::Detail,
Logs::NPCRoamBox, "(%s) We don't have a path route... exiting...",
this->GetCleanName()
);
return;
}
roambox_destination_z = 0;
Log(
Logs::General,
Logs::NPCRoamBox, Logs::NPCRoamBox,
"Calculate | NPC: %s distance %.3f | min_x %.3f | max_x %.3f | final_x %.3f | min_y %.3f | max_y %.3f | final_y %.3f", "NPC (%s) distance [%.0f] X (min/max) [%.0f / %.0f] Y (min/max) [%.0f / %.0f] | Dest x/y/z [%.0f / %.0f / %.0f]",
this->GetCleanName(), this->GetCleanName(),
roambox_distance, roambox_distance,
roambox_min_x, roambox_min_x,
roambox_max_x, roambox_max_x,
roambox_destination_x,
roambox_min_y, roambox_min_y,
roambox_max_y, roambox_max_y,
roambox_destination_y); roambox_destination_x,
Log(Logs::Detail, Logs::NPCRoamBox, "Dest Z is (%f)", roambox_destination_z); roambox_destination_y,
roambox_destination_z
);
SetCurrentWP(EQEmu::WaypointStatus::RoamBoxPauseInProgress); SetCurrentWP(EQEmu::WaypointStatus::RoamBoxPauseInProgress);
NavigateTo(roambox_destination_x, roambox_destination_y, roambox_destination_z); NavigateTo(roambox_destination_x, roambox_destination_y, roambox_destination_z);

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@ -278,7 +278,7 @@ inline std::string GetMobAttributeByString(Mob *mob, const std::string &attribut
return std::to_string((int)npc->GetWalkspeed()); return std::to_string((int)npc->GetWalkspeed());
} }
if (attribute == "spawngroup") { if (attribute == "spawngroup") {
return std::to_string(npc->GetSp2()); return std::to_string(npc->GetSpawnGroupId());
} }
if (attribute == "grid") { if (attribute == "grid") {
return std::to_string(npc->GetGrid()); return std::to_string(npc->GetGrid());

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@ -159,7 +159,7 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
wp_m = 0; wp_m = 0;
max_wp = 0; max_wp = 0;
save_wp = 0; save_wp = 0;
spawn_group = 0; spawn_group_id = 0;
swarmInfoPtr = nullptr; swarmInfoPtr = nullptr;
spellscale = npc_type_data->spellscale; spellscale = npc_type_data->spellscale;
healscale = npc_type_data->healscale; healscale = npc_type_data->healscale;
@ -1270,7 +1270,7 @@ uint32 ZoneDatabase::CreateNewNPCCommand(const char *zone, uint32 zone_version,
} }
uint32 spawngroupid = results.LastInsertedID(); uint32 spawngroupid = results.LastInsertedID();
spawn->SetSp2(spawngroupid); spawn->SetSpawnGroupId(spawngroupid);
spawn->SetNPCTypeID(npc_type_id); spawn->SetNPCTypeID(npc_type_id);
query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) " query = StringFormat("INSERT INTO spawn2 (zone, version, x, y, z, respawntime, heading, spawngroupID) "
@ -1355,7 +1355,7 @@ uint32 ZoneDatabase::DeleteSpawnLeaveInNPCTypeTable(const char *zone, Client *cl
std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE " std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE "
"zone='%s' AND spawngroupID=%i", "zone='%s' AND spawngroupID=%i",
zone, spawn->GetSp2()); zone, spawn->GetSpawnGroupId());
auto results = QueryDatabase(query); auto results = QueryDatabase(query);
if (!results.Success()) if (!results.Success())
return 0; return 0;
@ -1396,7 +1396,7 @@ uint32 ZoneDatabase::DeleteSpawnRemoveFromNPCTypeTable(const char *zone, uint32
std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE zone = '%s' " std::string query = StringFormat("SELECT id, spawngroupID FROM spawn2 WHERE zone = '%s' "
"AND (version = %u OR version = -1) AND spawngroupID = %i", "AND (version = %u OR version = -1) AND spawngroupID = %i",
zone, zone_version, spawn->GetSp2()); zone, zone_version, spawn->GetSpawnGroupId());
auto results = QueryDatabase(query); auto results = QueryDatabase(query);
if (!results.Success()) if (!results.Success())
return 0; return 0;
@ -2924,3 +2924,15 @@ bool NPC::IsProximitySet()
return false; return false;
} }
void NPC::SetSimpleRoamBox(float box_size, float move_distance, int move_delay)
{
AI_SetRoambox(
(move_distance != 0 ? move_distance : box_size / 2),
GetX() + box_size,
GetX() - box_size,
GetY() + box_size,
GetY() - box_size,
move_delay
);
}

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@ -214,13 +214,13 @@ public:
virtual int32 CalcMaxMana(); virtual int32 CalcMaxMana();
void SetGrid(int32 grid_){ grid=grid_; } void SetGrid(int32 grid_){ grid=grid_; }
void SetSp2(uint32 sg2){ spawn_group=sg2; } void SetSpawnGroupId(uint32 sg2){ spawn_group_id =sg2; }
void SetWaypointMax(uint16 wp_){ wp_m=wp_; } void SetWaypointMax(uint16 wp_){ wp_m=wp_; }
void SetSaveWaypoint(uint16 wp_){ save_wp=wp_; } void SetSaveWaypoint(uint16 wp_){ save_wp=wp_; }
uint16 GetWaypointMax() const { return wp_m; } uint16 GetWaypointMax() const { return wp_m; }
int32 GetGrid() const { return grid; } int32 GetGrid() const { return grid; }
uint32 GetSp2() const { return spawn_group; } uint32 GetSpawnGroupId() const { return spawn_group_id; }
uint32 GetSpawnPointID() const; uint32 GetSpawnPointID() const;
glm::vec4 const GetSpawnPoint() const { return m_SpawnPoint; } glm::vec4 const GetSpawnPoint() const { return m_SpawnPoint; }
@ -453,6 +453,8 @@ public:
bool IgnoreDespawn() { return ignore_despawn; } bool IgnoreDespawn() { return ignore_despawn; }
void SetSimpleRoamBox(float box_size, float move_distance = 0, int move_delay = 0);
float GetRoamboxMaxX() const; float GetRoamboxMaxX() const;
float GetRoamboxMaxY() const; float GetRoamboxMaxY() const;
float GetRoamboxMinX() const; float GetRoamboxMinX() const;
@ -483,7 +485,7 @@ protected:
uint32 gold; uint32 gold;
uint32 platinum; uint32 platinum;
int32 grid; int32 grid;
uint32 spawn_group; uint32 spawn_group_id;
uint16 wp_m; uint16 wp_m;
int32 npc_faction_id; int32 npc_faction_id;

View File

@ -571,7 +571,7 @@ XS(XS_NPC_SetSp2) {
if (THIS == nullptr) if (THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash."); Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
THIS->SetSp2(sg2); THIS->SetSpawnGroupId(sg2);
} }
XSRETURN_EMPTY; XSRETURN_EMPTY;
} }
@ -644,7 +644,7 @@ XS(XS_NPC_GetSp2) {
if (THIS == nullptr) if (THIS == nullptr)
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash."); Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
RETVAL = THIS->GetSp2(); RETVAL = THIS->GetSpawnGroupId();
XSprePUSH; XSprePUSH;
PUSHu((UV) RETVAL); PUSHu((UV) RETVAL);
} }
@ -2377,6 +2377,42 @@ XS(XS_NPC_GetCombatState) {
XSRETURN(1); XSRETURN(1);
} }
XS(XS_NPC_SetSimpleRoamBox); /* prototype to pass -Wmissing-prototypes */
XS(XS_NPC_SetSimpleRoamBox) {
dXSARGS;
if (items < 2)
Perl_croak(aTHX_ "Usage: NPC::SetSimpleRoamBox(THIS, box_size, move_distance, move_delay)");
{
NPC *THIS;
auto box_size = (float) SvNV(ST(1));
float move_distance = 0;
int move_delay = 0;
if (items >= 3) {
move_distance = (float) SvNV(ST(2));
}
if (items >= 4) {
move_delay = (int) SvIV(ST(3));
}
if (sv_derived_from(ST(0), "NPC")) {
IV tmp = SvIV((SV *) SvRV(ST(0)));
THIS = INT2PTR(NPC *, tmp);
}
else {
Perl_croak(aTHX_ "THIS is not of type NPC");
}
if (THIS == nullptr) {
Perl_croak(aTHX_ "THIS is nullptr, avoiding crash.");
}
THIS->SetSimpleRoamBox(box_size, move_distance, move_delay);
}
XSRETURN_EMPTY;
}
#ifdef __cplusplus #ifdef __cplusplus
extern "C" extern "C"
#endif #endif
@ -2488,6 +2524,7 @@ XS(boot_NPC) {
newXSproto(strcpy(buf, "ChangeLastName"), XS_NPC_ChangeLastName, file, "$:$"); newXSproto(strcpy(buf, "ChangeLastName"), XS_NPC_ChangeLastName, file, "$:$");
newXSproto(strcpy(buf, "ClearLastName"), XS_NPC_ClearLastName, file, "$"); newXSproto(strcpy(buf, "ClearLastName"), XS_NPC_ClearLastName, file, "$");
newXSproto(strcpy(buf, "GetCombatState"), XS_NPC_GetCombatState, file, "$"); newXSproto(strcpy(buf, "GetCombatState"), XS_NPC_GetCombatState, file, "$");
newXSproto(strcpy(buf, "SetSimpleRoamBox"), XS_NPC_SetSimpleRoamBox, file, "$$;$$");
XSRETURN_YES; XSRETURN_YES;
} }

View File

@ -234,59 +234,48 @@ Mob* QuestManager::unique_spawn(int npc_type, int grid, int unused, const glm::v
return nullptr; return nullptr;
} }
Mob* QuestManager::spawn_from_spawn2(uint32 spawn2_id) Mob *QuestManager::spawn_from_spawn2(uint32 spawn2_id)
{ {
LinkedListIterator<Spawn2*> iterator(zone->spawn2_list); LinkedListIterator<Spawn2 *> iterator(zone->spawn2_list);
iterator.Reset(); iterator.Reset();
Spawn2 *found_spawn = nullptr; Spawn2 *found_spawn = nullptr;
while(iterator.MoreElements()) while (iterator.MoreElements()) {
{ Spawn2 *cur = iterator.GetData();
Spawn2* cur = iterator.GetData();
iterator.Advance(); iterator.Advance();
if(cur->GetID() == spawn2_id) if (cur->GetID() == spawn2_id) {
{
found_spawn = cur; found_spawn = cur;
break; break;
} }
} }
if(found_spawn) if (found_spawn) {
{ SpawnGroup *spawn_group = zone->spawn_group_list.GetSpawnGroup(found_spawn->SpawnGroupID());
SpawnGroup* sg = zone->spawn_group_list.GetSpawnGroup(found_spawn->SpawnGroupID()); if (!spawn_group) {
if(!sg) database.LoadSpawnGroupsByID(found_spawn->SpawnGroupID(), &zone->spawn_group_list);
{ spawn_group = zone->spawn_group_list.GetSpawnGroup(found_spawn->SpawnGroupID());
database.LoadSpawnGroupsByID(found_spawn->SpawnGroupID(),&zone->spawn_group_list); if (!spawn_group) {
sg = zone->spawn_group_list.GetSpawnGroup(found_spawn->SpawnGroupID());
if(!sg)
{
return nullptr; return nullptr;
} }
} }
uint32 npcid = sg->GetNPCType(); uint32 npcid = spawn_group->GetNPCType();
if(npcid == 0) if (npcid == 0) {
{
return nullptr; return nullptr;
} }
const NPCType* tmp = database.LoadNPCTypesData(npcid); const NPCType *tmp = database.LoadNPCTypesData(npcid);
if(!tmp) if (!tmp) {
{
return nullptr; return nullptr;
} }
if(tmp->unique_spawn_by_name) if (tmp->unique_spawn_by_name) {
{ if (!entity_list.LimitCheckName(tmp->name)) {
if(!entity_list.LimitCheckName(tmp->name))
{
return nullptr; return nullptr;
} }
} }
if(tmp->spawn_limit > 0) if (tmp->spawn_limit > 0) {
{ if (!entity_list.LimitCheckType(npcid, tmp->spawn_limit)) {
if(!entity_list.LimitCheckType(npcid, tmp->spawn_limit))
{
return nullptr; return nullptr;
} }
} }
@ -294,21 +283,35 @@ Mob* QuestManager::spawn_from_spawn2(uint32 spawn2_id)
database.UpdateRespawnTime(spawn2_id, zone->GetInstanceID(), 0); database.UpdateRespawnTime(spawn2_id, zone->GetInstanceID(), 0);
found_spawn->SetCurrentNPCID(npcid); found_spawn->SetCurrentNPCID(npcid);
auto position = glm::vec4(found_spawn->GetX(), found_spawn->GetY(), found_spawn->GetZ(), found_spawn->GetHeading()); auto position = glm::vec4(
found_spawn->GetX(),
found_spawn->GetY(),
found_spawn->GetZ(),
found_spawn->GetHeading()
);
auto npc = new NPC(tmp, found_spawn, position, GravityBehavior::Water); auto npc = new NPC(tmp, found_spawn, position, GravityBehavior::Water);
found_spawn->SetNPCPointer(npc); found_spawn->SetNPCPointer(npc);
npc->AddLootTable(); npc->AddLootTable();
if (npc->DropsGlobalLoot()) if (npc->DropsGlobalLoot()) {
npc->CheckGlobalLootTables(); npc->CheckGlobalLootTables();
npc->SetSp2(found_spawn->SpawnGroupID()); }
npc->SetSpawnGroupId(found_spawn->SpawnGroupID());
entity_list.AddNPC(npc); entity_list.AddNPC(npc);
entity_list.LimitAddNPC(npc); entity_list.LimitAddNPC(npc);
if (sg->roamdist && sg->roambox[0] && sg->roambox[1] && sg->roambox[2] && sg->roambox[3] && sg->delay && if (spawn_group->roamdist > 0) {
sg->min_delay) npc->AI_SetRoambox(
npc->AI_SetRoambox(sg->roamdist, sg->roambox[0], sg->roambox[1], sg->roambox[2], sg->roambox[3], spawn_group->roamdist,
sg->delay, sg->min_delay); spawn_group->roambox[0],
spawn_group->roambox[1],
spawn_group->roambox[2],
spawn_group->roambox[3],
spawn_group->delay,
spawn_group->min_delay
);
}
if (zone->InstantGrids()) { if (zone->InstantGrids()) {
found_spawn->LoadGrid(); found_spawn->LoadGrid();
} }

View File

@ -264,7 +264,7 @@ bool Spawn2::Process() {
if (npc->DropsGlobalLoot()) { if (npc->DropsGlobalLoot()) {
npc->CheckGlobalLootTables(); npc->CheckGlobalLootTables();
} }
npc->SetSp2(spawngroup_id_); npc->SetSpawnGroupId(spawngroup_id_);
npc->SaveGuardPointAnim(anim); npc->SaveGuardPointAnim(anim);
npc->SetAppearance((EmuAppearance) anim); npc->SetAppearance((EmuAppearance) anim);
entity_list.AddNPC(npc); entity_list.AddNPC(npc);
@ -274,9 +274,7 @@ bool Spawn2::Process() {
/** /**
* Roambox init * Roambox init
*/ */
if (spawn_group->roamdist && spawn_group->roambox[0] && spawn_group->roambox[1] && spawn_group->roambox[2] && if (spawn_group->roamdist > 0) {
spawn_group->roambox[3] && spawn_group->delay && spawn_group->min_delay) {
npc->AI_SetRoambox( npc->AI_SetRoambox(
spawn_group->roamdist, spawn_group->roamdist,
spawn_group->roambox[0], spawn_group->roambox[0],
@ -298,7 +296,8 @@ bool Spawn2::Process() {
npcid, npcid,
x, x,
y, y,
z); z
);
LoadGrid(); LoadGrid();
} }

View File

@ -16,8 +16,8 @@
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/ */
#include <fmt/format.h>
#include "../common/global_define.h" #include "../common/global_define.h"
#include "../common/string_util.h"
#include "../common/types.h" #include "../common/types.h"
#include "entity.h" #include "entity.h"
@ -26,209 +26,352 @@
#include "zonedb.h" #include "zonedb.h"
extern EntityList entity_list; extern EntityList entity_list;
extern Zone* zone; extern Zone *zone;
SpawnEntry::SpawnEntry( uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit ) { SpawnEntry::SpawnEntry(uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit)
{
NPCType = in_NPCType; NPCType = in_NPCType;
chance = in_chance; chance = in_chance;
npc_spawn_limit = in_npc_spawn_limit; npc_spawn_limit = in_npc_spawn_limit;
} }
SpawnGroup::SpawnGroup( uint32 in_id, char* name, int in_group_spawn_limit, float dist, float maxx, float minx, float maxy, float miny, int delay_in, int despawn_in, uint32 despawn_timer_in, int min_delay_in ) { SpawnGroup::SpawnGroup(
uint32 in_id,
char *name,
int in_group_spawn_limit,
float dist,
float maxx,
float minx,
float maxy,
float miny,
int delay_in,
int despawn_in,
uint32 despawn_timer_in,
int min_delay_in
)
{
id = in_id; id = in_id;
strn0cpy( name_, name, 120); strn0cpy(name_, name, 120);
group_spawn_limit = in_group_spawn_limit; group_spawn_limit = in_group_spawn_limit;
roambox[0]=maxx; roambox[0] = maxx;
roambox[1]=minx; roambox[1] = minx;
roambox[2]=maxy; roambox[2] = maxy;
roambox[3]=miny; roambox[3] = miny;
roamdist=dist; roamdist = dist;
min_delay=min_delay_in; min_delay = min_delay_in;
delay=delay_in; delay = delay_in;
despawn=despawn_in; despawn = despawn_in;
despawn_timer=despawn_timer_in; despawn_timer = despawn_timer_in;
} }
uint32 SpawnGroup::GetNPCType() { uint32 SpawnGroup::GetNPCType()
{
#if EQDEBUG >= 10 #if EQDEBUG >= 10
Log(Logs::General, Logs::None, "SpawnGroup[%08x]::GetNPCType()", (uint32) this); Log(Logs::General, Logs::None, "SpawnGroup[%08x]::GetNPCType()", (uint32) this);
#endif #endif
int npcType = 0; int npcType = 0;
int totalchance = 0; int totalchance = 0;
if(!entity_list.LimitCheckGroup(id, group_spawn_limit)) if (!entity_list.LimitCheckGroup(id, group_spawn_limit)) {
return(0); return (0);
}
std::list<SpawnEntry*>::iterator cur,end; std::list<SpawnEntry *>::iterator cur, end;
std::list<SpawnEntry*> possible; std::list<SpawnEntry *> possible;
cur = list_.begin(); cur = list_.begin();
end = list_.end(); end = list_.end();
for(; cur != end; ++cur) { for (; cur != end; ++cur) {
SpawnEntry *se = *cur; SpawnEntry *se = *cur;
if(!entity_list.LimitCheckType(se->NPCType, se->npc_spawn_limit)) if (!entity_list.LimitCheckType(se->NPCType, se->npc_spawn_limit)) {
continue; continue;
}
totalchance += se->chance; totalchance += se->chance;
possible.push_back(se); possible.push_back(se);
} }
if(totalchance == 0) if (totalchance == 0) {
return 0; return 0;
}
int32 roll = 0; int32 roll = 0;
roll = zone->random.Int(0, totalchance-1); roll = zone->random.Int(0, totalchance - 1);
cur = possible.begin(); cur = possible.begin();
end = possible.end(); end = possible.end();
for(; cur != end; ++cur) { for (; cur != end; ++cur) {
SpawnEntry *se = *cur; SpawnEntry *se = *cur;
if (roll < se->chance) { if (roll < se->chance) {
npcType = se->NPCType; npcType = se->NPCType;
break; break;
} else { }
else {
roll -= se->chance; roll -= se->chance;
} }
} }
return npcType; return npcType;
} }
void SpawnGroup::AddSpawnEntry( SpawnEntry* newEntry ) { void SpawnGroup::AddSpawnEntry(SpawnEntry *newEntry)
list_.push_back( newEntry ); {
list_.push_back(newEntry);
} }
SpawnGroup::~SpawnGroup() { SpawnGroup::~SpawnGroup()
std::list<SpawnEntry*>::iterator cur,end; {
std::list<SpawnEntry *>::iterator cur, end;
cur = list_.begin(); cur = list_.begin();
end = list_.end(); end = list_.end();
for(; cur != end; ++cur) { for (; cur != end; ++cur) {
SpawnEntry* tmp = *cur; SpawnEntry *tmp = *cur;
safe_delete(tmp); safe_delete(tmp);
} }
list_.clear(); list_.clear();
} }
SpawnGroupList::~SpawnGroupList() { SpawnGroupList::~SpawnGroupList()
std::map<uint32, SpawnGroup*>::iterator cur,end; {
cur = groups.begin(); std::map<uint32, SpawnGroup *>::iterator cur, end;
end = groups.end(); cur = m_spawn_groups.begin();
for(; cur != end; ++cur) { end = m_spawn_groups.end();
SpawnGroup* tmp = cur->second; for (; cur != end; ++cur) {
SpawnGroup *tmp = cur->second;
safe_delete(tmp); safe_delete(tmp);
} }
groups.clear(); m_spawn_groups.clear();
} }
void SpawnGroupList::AddSpawnGroup(SpawnGroup* newGroup) { void SpawnGroupList::AddSpawnGroup(SpawnGroup *new_group)
if(newGroup == nullptr) {
if (new_group == nullptr) {
return; return;
groups[newGroup->id] = newGroup; }
m_spawn_groups[new_group->id] = new_group;
} }
SpawnGroup* SpawnGroupList::GetSpawnGroup(uint32 in_id) { SpawnGroup *SpawnGroupList::GetSpawnGroup(uint32 in_id)
if(groups.count(in_id) != 1) {
if (m_spawn_groups.count(in_id) != 1) {
return nullptr; return nullptr;
return(groups[in_id]); }
return (m_spawn_groups[in_id]);
} }
bool SpawnGroupList::RemoveSpawnGroup(uint32 in_id) { bool SpawnGroupList::RemoveSpawnGroup(uint32 in_id)
if(groups.count(in_id) != 1) {
return(false); if (m_spawn_groups.count(in_id) != 1) {
return (false);
}
groups.erase(in_id); m_spawn_groups.erase(in_id);
return(true);
return (true);
}
void SpawnGroupList::ReloadSpawnGroups()
{
ClearSpawnGroups();
database.LoadSpawnGroups(zone->GetShortName(), zone->GetInstanceVersion(), &zone->spawn_group_list);
}
void SpawnGroupList::ClearSpawnGroups()
{
m_spawn_groups.clear();
} }
bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnGroupList *spawn_group_list) bool ZoneDatabase::LoadSpawnGroups(const char *zone_name, uint16 version, SpawnGroupList *spawn_group_list)
{ {
std::string query = StringFormat("SELECT DISTINCT(spawngroupID), spawngroup.name, spawngroup.spawn_limit, " std::string query = fmt::format(
"spawngroup.dist, spawngroup.max_x, spawngroup.min_x, " SQL(
"spawngroup.max_y, spawngroup.min_y, spawngroup.delay, " SELECT
"spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay " DISTINCT(spawngroupID),
"FROM spawn2, spawngroup WHERE spawn2.spawngroupID = spawngroup.ID " spawngroup.name,
"AND spawn2.version = %u and zone = '%s'", spawngroup.spawn_limit,
version, zone_name); spawngroup.dist,
spawngroup.max_x,
spawngroup.min_x,
spawngroup.max_y,
spawngroup.min_y,
spawngroup.delay,
spawngroup.despawn,
spawngroup.despawn_timer,
spawngroup.mindelay
FROM
spawn2,
spawngroup
WHERE
spawn2.spawngroupID = spawngroup.ID
AND
spawn2.version = {} and zone = '{}'
),
version,
zone_name
);
auto results = QueryDatabase(query); auto results = QueryDatabase(query);
if (!results.Success()) { if (!results.Success()) {
return false; return false;
} }
for (auto row = results.begin(); row != results.end(); ++row) { for (auto row = results.begin(); row != results.end(); ++row) {
auto newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), auto new_spawn_group = new SpawnGroup(
atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[0]),
atoi(row[9]), atoi(row[10]), atoi(row[11])); row[1],
spawn_group_list->AddSpawnGroup(newSpawnGroup); atoi(row[2]),
atof(row[3]),
atof(row[4]),
atof(row[5]),
atof(row[6]),
atof(row[7]),
atoi(row[8]),
atoi(row[9]),
atoi(row[10]),
atoi(row[11])
);
spawn_group_list->AddSpawnGroup(new_spawn_group);
} }
query = StringFormat("SELECT DISTINCT spawnentry.spawngroupID, npcid, chance, " query = fmt::format(
"npc_types.spawn_limit AS sl " SQL(
"FROM spawnentry, spawn2, npc_types " SELECT
"WHERE spawnentry.npcID=npc_types.id " DISTINCT
"AND spawnentry.spawngroupID = spawn2.spawngroupID " spawnentry.spawngroupID,
"AND zone = '%s'", npcid,
zone_name); chance,
npc_types.spawn_limit
AS sl
FROM
spawnentry,
spawn2,
npc_types
WHERE
spawnentry.npcID = npc_types.id
AND
spawnentry.spawngroupID = spawn2.spawngroupID
AND
zone = '{}'),
zone_name
);
results = QueryDatabase(query); results = QueryDatabase(query);
if (!results.Success()) { if (!results.Success()) {
Log(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query '%'", query.c_str());
return false; return false;
} }
for (auto row = results.begin(); row != results.end(); ++row) { for (auto row = results.begin(); row != results.end(); ++row) {
auto newSpawnEntry = new SpawnEntry(atoi(row[1]), atoi(row[2]), row[3] ? atoi(row[3]) : 0); auto new_spawn_entry = new SpawnEntry(
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0])); atoi(row[1]),
atoi(row[2]),
(row[3] ? atoi(row[3]) : 0)
);
if (!sg) { SpawnGroup *spawn_group = spawn_group_list->GetSpawnGroup(atoi(row[0]));
safe_delete(newSpawnEntry);
if (!spawn_group) {
safe_delete(new_spawn_entry);
continue; continue;
} }
sg->AddSpawnEntry(newSpawnEntry); spawn_group->AddSpawnEntry(new_spawn_entry);
} }
return true; return true;
} }
bool ZoneDatabase::LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList *spawn_group_list) /**
* @param spawn_group_id
* @param spawn_group_list
* @return
*/
bool ZoneDatabase::LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList *spawn_group_list)
{ {
std::string query = StringFormat("SELECT DISTINCT(spawngroup.id), spawngroup.name, spawngroup.spawn_limit, " std::string query = fmt::format(
"spawngroup.dist, spawngroup.max_x, spawngroup.min_x, " SQL(
"spawngroup.max_y, spawngroup.min_y, spawngroup.delay, " SELECT DISTINCT
"spawngroup.despawn, spawngroup.despawn_timer, spawngroup.mindelay " (spawngroup.id),
"FROM spawngroup WHERE spawngroup.ID = '%i'", spawngroup.name,
spawngroupid); spawngroup.spawn_limit,
spawngroup.dist,
spawngroup.max_x,
spawngroup.min_x,
spawngroup.max_y,
spawngroup.min_y,
spawngroup.delay,
spawngroup.despawn,
spawngroup.despawn_timer,
spawngroup.mindelay
FROM
spawngroup
WHERE
spawngroup.ID = '{}'
),
spawn_group_id
);
auto results = QueryDatabase(query); auto results = QueryDatabase(query);
if (!results.Success()) { if (!results.Success()) {
Log(Logs::General, Logs::Error, "Error2 in PopulateZoneLists query %s", query.c_str());
return false; return false;
} }
for (auto row = results.begin(); row != results.end(); ++row) { for (auto row = results.begin(); row != results.end(); ++row) {
auto newSpawnGroup = new SpawnGroup(atoi(row[0]), row[1], atoi(row[2]), atof(row[3]), atof(row[4]), auto new_spawn_group = new SpawnGroup(
atof(row[5]), atof(row[6]), atof(row[7]), atoi(row[8]), atoi(row[0]),
atoi(row[9]), atoi(row[10]), atoi(row[11])); row[1],
spawn_group_list->AddSpawnGroup(newSpawnGroup); atoi(row[2]),
atof(row[3]),
atof(row[4]),
atof(row[5]),
atof(row[6]),
atof(row[7]),
atoi(row[8]),
atoi(row[9]),
atoi(row[10]),
atoi(row[11])
);
spawn_group_list->AddSpawnGroup(new_spawn_group);
} }
query = StringFormat("SELECT DISTINCT(spawnentry.spawngroupID), spawnentry.npcid, " query = fmt::format(
"spawnentry.chance, spawngroup.spawn_limit FROM spawnentry, spawngroup " SQL(
"WHERE spawnentry.spawngroupID = '%i' AND spawngroup.spawn_limit = '0' " SELECT DISTINCT
"ORDER BY chance", (spawnentry.spawngroupID),
spawngroupid); spawnentry.npcid,
spawnentry.chance,
spawngroup.spawn_limit
FROM
spawnentry,
spawngroup
WHERE
spawnentry.spawngroupID = '{}'
AND spawngroup.spawn_limit = '0'
ORDER BY chance),
spawn_group_id
);
results = QueryDatabase(query); results = QueryDatabase(query);
if (!results.Success()) { if (!results.Success()) {
Log(Logs::General, Logs::Error, "Error3 in PopulateZoneLists query '%s'", query.c_str());
return false; return false;
} }
for (auto row = results.begin(); row != results.end(); ++row) { for (auto row = results.begin(); row != results.end(); ++row) {
auto newSpawnEntry = new SpawnEntry(atoi(row[1]), atoi(row[2]), row[3] ? atoi(row[3]) : 0); auto new_spawn_entry = new SpawnEntry(
SpawnGroup *sg = spawn_group_list->GetSpawnGroup(atoi(row[0])); atoi(row[1]),
if (!sg) { atoi(row[2]),
safe_delete(newSpawnEntry); (row[3] ? atoi(row[3]) : 0)
);
SpawnGroup *spawn_group = spawn_group_list->GetSpawnGroup(atoi(row[0]));
if (!spawn_group) {
safe_delete(new_spawn_entry);
continue; continue;
} }
sg->AddSpawnEntry(newSpawnEntry); spawn_group->AddSpawnEntry(new_spawn_entry);
} }
return true; return true;

View File

@ -23,11 +23,10 @@
#include <map> #include <map>
#include <list> #include <list>
class SpawnEntry class SpawnEntry {
{
public: public:
SpawnEntry(uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit ); SpawnEntry(uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit);
~SpawnEntry() { } ~SpawnEntry() {}
uint32 NPCType; uint32 NPCType;
int chance; int chance;
@ -35,13 +34,26 @@ public:
uint8 npc_spawn_limit; //max # of this entry which can be spawned in this zone uint8 npc_spawn_limit; //max # of this entry which can be spawned in this zone
}; };
class SpawnGroup class SpawnGroup {
{
public: public:
SpawnGroup(uint32 in_id, char* name, int in_group_spawn_limit, float dist, float maxx, float minx, float maxy, float miny, int delay_in, int despawn_in, uint32 despawn_timer_in, int min_delay_in ); SpawnGroup(
uint32 in_id,
char *name,
int in_group_spawn_limit,
float dist,
float maxx,
float minx,
float maxy,
float miny,
int delay_in,
int despawn_in,
uint32 despawn_timer_in,
int min_delay_in
);
~SpawnGroup(); ~SpawnGroup();
uint32 GetNPCType(); uint32 GetNPCType();
void AddSpawnEntry( SpawnEntry* newEntry ); void AddSpawnEntry(SpawnEntry *newEntry);
uint32 id; uint32 id;
float roamdist; float roamdist;
float roambox[4]; float roambox[4];
@ -51,22 +63,23 @@ public:
uint32 despawn_timer; uint32 despawn_timer;
private: private:
char name_[120]; char name_[120];
std::list<SpawnEntry*> list_; std::list<SpawnEntry *> list_;
uint8 group_spawn_limit; //max # of this entry which can be spawned by this group uint8 group_spawn_limit; //max # of this entry which can be spawned by this group
}; };
class SpawnGroupList class SpawnGroupList {
{
public: public:
SpawnGroupList() { } SpawnGroupList() {}
~SpawnGroupList(); ~SpawnGroupList();
void AddSpawnGroup(SpawnGroup* newGroup); void AddSpawnGroup(SpawnGroup *new_group);
SpawnGroup* GetSpawnGroup(uint32 id); SpawnGroup *GetSpawnGroup(uint32 id);
bool RemoveSpawnGroup(uint32 in_id); bool RemoveSpawnGroup(uint32 in_id);
void ClearSpawnGroups();
void ReloadSpawnGroups();
private: private:
//LinkedList<SpawnGroup*> list_; //LinkedList<SpawnGroup*> list_;
std::map<uint32, SpawnGroup*> groups; std::map<uint32, SpawnGroup *> m_spawn_groups;
}; };
#endif #endif

View File

@ -57,7 +57,16 @@ void NPC::AI_SetRoambox(float max_distance, float roam_distance_variance, uint32
); );
} }
void NPC::AI_SetRoambox(float distance, float max_x, float min_x, float max_y, float min_y, uint32 delay, uint32 min_delay) { void NPC::AI_SetRoambox(
float distance,
float max_x,
float min_x,
float max_y,
float min_y,
uint32 delay,
uint32 min_delay
)
{
roambox_distance = distance; roambox_distance = distance;
roambox_max_x = max_x; roambox_max_x = max_x;
roambox_min_x = min_x; roambox_min_x = min_x;
@ -72,7 +81,7 @@ void NPC::DisplayWaypointInfo(Client *c) {
c->Message(Chat::White, "Mob is on grid %d, in spawn group %d, on waypoint %d/%d", c->Message(Chat::White, "Mob is on grid %d, in spawn group %d, on waypoint %d/%d",
GetGrid(), GetGrid(),
GetSp2(), GetSpawnGroupId(),
GetCurWp(), GetCurWp(),
GetMaxWp()); GetMaxWp());

View File

@ -1485,6 +1485,8 @@ bool Zone::Depop(bool StartSpawnTimer) {
// clear spell cache // clear spell cache
database.ClearNPCSpells(); database.ClearNPCSpells();
zone->spawn_group_list.ReloadSpawnGroups();
return true; return true;
} }

View File

@ -409,7 +409,7 @@ public:
/* Spawns and Spawn Points */ /* Spawns and Spawn Points */
bool LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list); bool LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list);
bool LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_group_list); bool LoadSpawnGroupsByID(int spawn_group_id, SpawnGroupList* spawn_group_list);
bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay = 0); bool PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, uint32 repopdelay = 0);
bool PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance); bool PopulateZoneSpawnListClose(uint32 zoneid, LinkedList<Spawn2*> &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance);
Spawn2* LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2id, uint32 timeleft); Spawn2* LoadSpawn2(LinkedList<Spawn2*> &spawn2_list, uint32 spawn2id, uint32 timeleft);