Add a heading option to #goto

This commit is contained in:
Akkadius 2019-08-15 22:56:03 -05:00
parent 537e3931ef
commit c149e6ca5f

View File

@ -223,7 +223,7 @@ int command_init(void)
command_add("gm", "- Turn player target's or your GM flag on or off", 80, command_gm) ||
command_add("gmspeed", "[on/off] - Turn GM speed hack on/off for you or your player target", 100, command_gmspeed) ||
command_add("gmzone", "[zone_short_name] [zone_version=0] [identifier=gmzone] - Zones to a private GM instance", 100, command_gmzone) ||
command_add("goto", "[x] [y] [z] - Teleport to the provided coordinates or to your target", 10, command_goto) ||
command_add("goto", "[playername] or [x y z] [h] - Teleport to the provided coordinates or to your target", 10, command_goto) ||
command_add("grid", "[add/delete] [grid_num] [wandertype] [pausetype] - Create/delete a wandering grid", 170, command_grid) ||
command_add("guild", "- Guild manipulation commands. Use argument help for more info.", 10, command_guild) ||
command_add("guildapprove", "[guildapproveid] - Approve a guild with specified ID (guild creator receives the id)", 0, command_guildapprove) ||
@ -5501,23 +5501,23 @@ void command_loc(Client *c, const Seperator *sep)
void command_goto(Client *c, const Seperator *sep)
{
/**
* Goto via target and no args
*/
if (sep->arg[1][0] == '\0' && c->GetTarget()) {
std::string arg1 = sep->arg[1];
bool goto_via_target_no_args = sep->arg[1][0] == '\0' && c->GetTarget();
bool goto_via_player_name = !sep->IsNumber(1) && !arg1.empty();
bool goto_via_x_y_z = sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3);
if (goto_via_target_no_args) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
c->GetTarget()->GetX(),
c->GetTarget()->GetY(),
c->GetTarget()->GetZ(),
c->GetTarget()->GetHeading());
c->GetTarget()->GetHeading()
);
}
/**
* Goto via player name
*/
else if (!sep->IsNumber(1) && sep->arg[1]) {
else if (goto_via_player_name) {
/**
* Find them in zone first
@ -5532,7 +5532,8 @@ void command_goto(Client *c, const Seperator *sep)
client->GetX(),
client->GetY(),
client->GetZ(),
client->GetHeading());
client->GetHeading()
);
c->Message(Chat::Yellow, "Goto player '%s' same zone", player_name_string.c_str());
}
@ -5543,21 +5544,18 @@ void command_goto(Client *c, const Seperator *sep)
c->Message(Chat::Yellow, "Player '%s' not found", player_name_string.c_str());
}
}
/**
* Goto via x y z
*/
else if (sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)) {
else if (goto_via_x_y_z) {
c->MovePC(
zone->GetZoneID(),
zone->GetInstanceID(),
atof(sep->arg[1]),
atof(sep->arg[2]),
atof(sep->arg[3]),
c->GetHeading());
(sep->arg[4] ? atof(sep->arg[4]) : c->GetHeading())
);
}
else {
c->Message(Chat::White, "Usage: #goto [x y z]");
c->Message(Chat::White, "Usage: #goto [x y z] [h]");
c->Message(Chat::White, "Usage: #goto [player_name]");
}
}
@ -6696,47 +6694,54 @@ void command_wpinfo(Client *c, const Seperator *sep)
void command_wpadd(Client *c, const Seperator *sep)
{
int type1=0,
type2=0,
pause=0; // Defaults for a new grid
int type1 = 0,
type2 = 0,
pause = 0; // Defaults for a new grid
Mob *t=c->GetTarget();
if (t && t->IsNPC())
{
Spawn2* s2info = t->CastToNPC()->respawn2;
Mob *target = c->GetTarget();
if (target && target->IsNPC()) {
Spawn2 *s2info = target->CastToNPC()->respawn2;
if(s2info == nullptr) // Can't figure out where this mob's spawn came from... maybe a dynamic mob created by #spawn
if (s2info ==
nullptr) // Can't figure out where this mob's spawn came from... maybe a dynamic mob created by #spawn
{
c->Message(Chat::White,"#wpadd FAILED -- Can't determine which spawn record in the database this mob came from!");
c->Message(
Chat::White,
"#wpadd FAILED -- Can't determine which spawn record in the database this mob came from!"
);
return;
}
if (sep->arg[1][0])
{
if (atoi(sep->arg[1]) >= 0)
pause=atoi(sep->arg[1]);
else
{
c->Message(Chat::White,"Usage: #wpadd [pause] [-h]");
if (sep->arg[1][0]) {
if (atoi(sep->arg[1]) >= 0) {
pause = atoi(sep->arg[1]);
}
else {
c->Message(Chat::White, "Usage: #wpadd [pause] [-h]");
return;
}
}
auto position = c->GetPosition();
if (strcmp("-h",sep->arg[2]) != 0)
if (strcmp("-h", sep->arg[2]) != 0) {
position.w = -1;
}
uint32 tmp_grid = database.AddWPForSpawn(c, s2info->GetID(), position, pause, type1, type2, zone->GetZoneID());
if (tmp_grid)
t->CastToNPC()->SetGrid(tmp_grid);
if (tmp_grid) {
target->CastToNPC()->SetGrid(tmp_grid);
}
t->CastToNPC()->AssignWaypoints(t->CastToNPC()->GetGrid());
c->Message(Chat::White,"Waypoint added. Use #wpinfo to see waypoints for this NPC (may need to #repop first).");
target->CastToNPC()->AssignWaypoints(target->CastToNPC()->GetGrid());
c->Message(
Chat::White,
"Waypoint added. Use #wpinfo to see waypoints for this NPC (may need to #repop first)."
);
}
else {
c->Message(Chat::White, "You must target an NPC to use this.");
}
else
c->Message(Chat::White,"You must target an NPC to use this.");
}
void command_interrupt(Client *c, const Seperator *sep)
{
uint16 ci_message=0x01b7, ci_color=0x0121;