Simplified the use of roamboxes and improved the AI for roambox pathing

This commit is contained in:
Akkadius
2019-08-16 03:25:34 -05:00
parent c149e6ca5f
commit 05e7c473df
22 changed files with 638 additions and 245 deletions
+34 -21
View File
@@ -23,50 +23,63 @@
#include <map>
#include <list>
class SpawnEntry
{
class SpawnEntry {
public:
SpawnEntry(uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit );
~SpawnEntry() { }
SpawnEntry(uint32 in_NPCType, int in_chance, uint8 in_npc_spawn_limit);
~SpawnEntry() {}
uint32 NPCType;
int chance;
int chance;
//this is a cached value from npc_types, for speed
uint8 npc_spawn_limit; //max # of this entry which can be spawned in this zone
};
class SpawnGroup
{
class SpawnGroup {
public:
SpawnGroup(uint32 in_id, char* name, int in_group_spawn_limit, float dist, float maxx, float minx, float maxy, float miny, int delay_in, int despawn_in, uint32 despawn_timer_in, int min_delay_in );
SpawnGroup(
uint32 in_id,
char *name,
int in_group_spawn_limit,
float dist,
float maxx,
float minx,
float maxy,
float miny,
int delay_in,
int despawn_in,
uint32 despawn_timer_in,
int min_delay_in
);
~SpawnGroup();
uint32 GetNPCType();
void AddSpawnEntry( SpawnEntry* newEntry );
void AddSpawnEntry(SpawnEntry *newEntry);
uint32 id;
float roamdist;
float roambox[4];
int min_delay;
int delay;
int despawn;
float roamdist;
float roambox[4];
int min_delay;
int delay;
int despawn;
uint32 despawn_timer;
private:
char name_[120];
std::list<SpawnEntry*> list_;
std::list<SpawnEntry *> list_;
uint8 group_spawn_limit; //max # of this entry which can be spawned by this group
};
class SpawnGroupList
{
class SpawnGroupList {
public:
SpawnGroupList() { }
SpawnGroupList() {}
~SpawnGroupList();
void AddSpawnGroup(SpawnGroup* newGroup);
SpawnGroup* GetSpawnGroup(uint32 id);
void AddSpawnGroup(SpawnGroup *new_group);
SpawnGroup *GetSpawnGroup(uint32 id);
bool RemoveSpawnGroup(uint32 in_id);
void ClearSpawnGroups();
void ReloadSpawnGroups();
private:
//LinkedList<SpawnGroup*> list_;
std::map<uint32, SpawnGroup*> groups;
std::map<uint32, SpawnGroup *> m_spawn_groups;
};
#endif