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Simplified the use of roamboxes and improved the AI for roambox pathing
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@@ -3728,7 +3728,7 @@ void EntityList::LimitAddNPC(NPC *npc)
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SpawnLimitRecord r;
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uint16 eid = npc->GetID();
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r.spawngroup_id = npc->GetSp2();
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r.spawngroup_id = npc->GetSpawnGroupId();
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r.npc_type = npc->GetNPCTypeID();
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npc_limit_list[eid] = r;
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