[Cleanup] Remove NPC::AddCash() from npc.cpp/npc.h (#3380)

# Notes
- This is unused.
This commit is contained in:
Alex King 2023-06-09 11:50:52 -04:00 committed by GitHub
parent f548aeddb2
commit 056e429100
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 0 additions and 9 deletions

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@ -832,14 +832,6 @@ void NPC::AddCash(uint16 in_copper, uint16 in_silver, uint16 in_gold, uint16 in_
platinum = 0; platinum = 0;
} }
void NPC::AddCash()
{
copper = zone->random.Int(1, 100);
silver = zone->random.Int(1, 50);
gold = zone->random.Int(1, 10);
platinum = zone->random.Int(1, 5);
}
void NPC::RemoveCash() { void NPC::RemoveCash() {
copper = 0; copper = 0;
silver = 0; silver = 0;

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@ -208,7 +208,6 @@ public:
inline const ItemList &GetItemList() { return itemlist; } inline const ItemList &GetItemList() { return itemlist; }
ServerLootItem_Struct* GetItem(int slot_id); ServerLootItem_Struct* GetItem(int slot_id);
void AddCash(uint16 in_copper, uint16 in_silver, uint16 in_gold, uint16 in_platinum); void AddCash(uint16 in_copper, uint16 in_silver, uint16 in_gold, uint16 in_platinum);
void AddCash();
void RemoveCash(); void RemoveCash();
void QueryLoot(Client* to, bool is_pet_query = false); void QueryLoot(Client* to, bool is_pet_query = false);
bool HasItem(uint32 item_id); bool HasItem(uint32 item_id);