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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+65
@@ -0,0 +1,65 @@
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#include "../client.h"
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void command_stun(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (!arguments || !sep->IsNumber(1)) {
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c->Message(Chat::White, "Usage: #stun [Duration]");
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return;
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}
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Mob *target = c;
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int duration = static_cast<int>(std::min(std::stoll(sep->arg[1]), (long long) 2000000000));
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if (duration < 0) {
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duration = 0;
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}
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if (c->GetTarget()) {
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target = c->GetTarget();
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if (target->IsClient()) {
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target->CastToClient()->Stun(duration);
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}
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else if (target->IsNPC()) {
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target->CastToNPC()->Stun(duration);
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}
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}
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else {
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c->Stun(duration);
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}
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std::string stun_message = (
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duration ?
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fmt::format(
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"You stunned {} for {}.",
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(
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c == target ?
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"yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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),
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ConvertSecondsToTime(duration)
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) :
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fmt::format(
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"You unstunned {}.",
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(
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c == target ?
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"yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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)
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)
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);
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c->Message(
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Chat::White,
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stun_message.c_str()
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);
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}
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