Chris Miles 0550fcfd3f
[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files

* Code cleanup
2021-11-14 22:48:47 -06:00

66 lines
1.1 KiB
C++
Executable File

#include "../client.h"
void command_stun(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (!arguments || !sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #stun [Duration]");
return;
}
Mob *target = c;
int duration = static_cast<int>(std::min(std::stoll(sep->arg[1]), (long long) 2000000000));
if (duration < 0) {
duration = 0;
}
if (c->GetTarget()) {
target = c->GetTarget();
if (target->IsClient()) {
target->CastToClient()->Stun(duration);
}
else if (target->IsNPC()) {
target->CastToNPC()->Stun(duration);
}
}
else {
c->Stun(duration);
}
std::string stun_message = (
duration ?
fmt::format(
"You stunned {} for {}.",
(
c == target ?
"yourself" :
fmt::format(
"{} ({})",
target->GetCleanName(),
target->GetID()
)
),
ConvertSecondsToTime(duration)
) :
fmt::format(
"You unstunned {}.",
(
c == target ?
"yourself" :
fmt::format(
"{} ({})",
target->GetCleanName(),
target->GetID()
)
)
)
);
c->Message(
Chat::White,
stun_message.c_str()
);
}