[GM Commands] Split GM Commands Into Separate Files (#1766)

* Split GM commands into their own files

* Code cleanup
This commit is contained in:
Chris Miles
2021-11-14 22:48:47 -06:00
committed by GitHub
parent 293361a1f7
commit 0550fcfd3f
291 changed files with 19224 additions and 15798 deletions
+27
View File
@@ -0,0 +1,27 @@
#include "../client.h"
#include "../corpse.h"
void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep)
{
Client *t = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
t = c->GetTarget()->CastToClient();
}
else {
c->Message(Chat::White, "You must first select a target!");
return;
}
uint32 CorpseCount = database.GetCharacterBuriedCorpseCount(t->CharacterID());
if (CorpseCount > 0) {
c->Message(Chat::White, "Your target has a total of %u buried corpses.", CorpseCount);
}
else {
c->Message(Chat::White, "Your target doesn't have any buried corpses.");
}
return;
}