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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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#include "../client.h"
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#include "../corpse.h"
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void command_getplayerburiedcorpsecount(Client *c, const Seperator *sep)
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{
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Client *t = c;
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if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
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t = c->GetTarget()->CastToClient();
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}
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else {
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c->Message(Chat::White, "You must first select a target!");
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return;
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}
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uint32 CorpseCount = database.GetCharacterBuriedCorpseCount(t->CharacterID());
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if (CorpseCount > 0) {
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c->Message(Chat::White, "Your target has a total of %u buried corpses.", CorpseCount);
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}
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else {
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c->Message(Chat::White, "Your target doesn't have any buried corpses.");
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}
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return;
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}
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