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[GM Commands] Split GM Commands Into Separate Files (#1766)
* Split GM commands into their own files * Code cleanup
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Executable
+129
@@ -0,0 +1,129 @@
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#include "../client.h"
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void command_findspell(Client *c, const Seperator *sep)
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{
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if (SPDAT_RECORDS <= 0) {
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c->Message(Chat::White, "Spells not loaded");
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return;
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}
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int arguments = sep->argnum;
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if (arguments == 0) {
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c->Message(Chat::White, "Command Syntax: #findspell [search criteria]");
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return;
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}
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if (sep->IsNumber(1)) {
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int spell_id = std::stoi(sep->arg[1]);
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if (!IsValidSpell(spell_id)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Spell ID {} was not found.",
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spell_id
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).c_str()
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);
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}
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else {
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c->Message(
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Chat::White,
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fmt::format(
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"Spell {}: {}",
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spell_id,
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spells[spell_id].name
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).c_str()
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);
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}
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}
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else {
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std::string search_criteria = str_tolower(sep->argplus[1]);
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int found_count = 0;
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for (int spell_id = 0; spell_id < SPDAT_RECORDS; spell_id++) {
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auto current_spell = spells[spell_id];
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if (current_spell.name[0] != 0) {
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std::string spell_name = current_spell.name;
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std::string spell_name_lower = str_tolower(spell_name);
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if (search_criteria.length() > 0 && spell_name_lower.find(search_criteria) == std::string::npos) {
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continue;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"Spell {}: {}",
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spell_id,
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spell_name
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).c_str()
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);
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found_count++;
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if (found_count == 20) {
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break;
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}
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}
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}
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if (found_count == 20) {
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c->Message(Chat::White, "20 Spells found... max reached.");
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}
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else {
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auto spell_message = (
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found_count > 0 ?
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(
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found_count == 1 ?
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"A Spell was" :
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fmt::format("{} Spells were", found_count)
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) :
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"No Spells were"
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} found.",
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spell_message
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).c_str()
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);
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}
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}
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}
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inline bool CastRestrictedSpell(int spellid)
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{
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switch (spellid) {
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case SPELL_TOUCH_OF_VINITRAS:
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case SPELL_DESPERATE_HOPE:
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case SPELL_CHARM:
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case SPELL_METAMORPHOSIS65:
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case SPELL_JT_BUFF:
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case SPELL_CAN_O_WHOOP_ASS:
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case SPELL_PHOENIX_CHARM:
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case SPELL_CAZIC_TOUCH:
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case SPELL_AVATAR_KNOCKBACK:
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case SPELL_SHAPECHANGE65:
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case SPELL_SUNSET_HOME1218:
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case SPELL_SUNSET_HOME819:
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case SPELL_SHAPECHANGE75:
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case SPELL_SHAPECHANGE80:
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case SPELL_SHAPECHANGE85:
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case SPELL_SHAPECHANGE90:
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case SPELL_SHAPECHANGE95:
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case SPELL_SHAPECHANGE100:
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case SPELL_SHAPECHANGE25:
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case SPELL_SHAPECHANGE30:
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case SPELL_SHAPECHANGE35:
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case SPELL_SHAPECHANGE40:
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case SPELL_SHAPECHANGE45:
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case SPELL_SHAPECHANGE50:
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case SPELL_NPC_AEGOLISM:
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case SPELL_SHAPECHANGE55:
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case SPELL_SHAPECHANGE60:
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case SPELL_COMMAND_OF_DRUZZIL:
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case SPELL_SHAPECHANGE70:
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return true;
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default:
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return false;
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}
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}
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