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Updated SE_WaketheDead , max will now set duration.
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@ -410,7 +410,7 @@ typedef enum {
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#define SE_AddSingingMod 260 // implemented[AA] - Instrument/Singing Mastery, base1 is the mod, base2 is the ItemType
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#define SE_SongModCap 261 // implemented[AA] - Song Mod cap increase (no longer used on live)
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#define SE_RaiseStatCap 262 // implemented
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#define SE_TradeSkillMastery 263 // implemented - lets you raise more than one tradeskill above master.
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//#define SE_TradeSkillMastery 263 // not implemented - lets you raise more than one tradeskill above master.
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//#define SE_HastenedAASkill 264 // not implemented as bonus - Use redux field in aa_actions table for this effect
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#define SE_MasteryofPast 265 // implemented[AA] - Spells less than effect values level can not be fizzled
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#define SE_ExtraAttackChance 266 // implemented - increase chance to score an extra attack with a 2-Handed Weapon.
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@ -2294,14 +2294,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
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#endif
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//meh dupe issue with npc casting this
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if(caster->IsClient()){
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//this spell doesn't appear to actually contain the information on duration inside of it oddly
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int dur = 60;
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if(spell_id == 3269)
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dur += 15;
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else if(spell_id == 3270)
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dur += 30;
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caster->WakeTheDead(spell_id, caster->GetTarget(), dur);
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caster->WakeTheDead(spell_id, caster->GetTarget(), spells[spell_id].max[i]);
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}
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break;
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}
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