[Code] DiscordManager Global to Singleton Cleanup

This commit is contained in:
Kinglykrab
2025-06-20 21:09:31 -04:00
parent f8ee664b27
commit 035b24c9eb
5 changed files with 9 additions and 10 deletions
+1 -2
View File
@@ -47,7 +47,6 @@ Clientlist *g_Clientlist;
EQEmuLogSys LogSys;
UCSDatabase database;
WorldServer *worldserver = nullptr;
DiscordManager discord_manager;
ZoneStore zone_store;
PlayerEventLogs player_event_logs;
@@ -96,7 +95,7 @@ void CatchSignal(int sig_num) {
void PlayerEventQueueListener() {
while (caught_loop == 0) {
discord_manager.ProcessMessageQueue();
DiscordManager::Instance()->ProcessMessageQueue();
Sleep(100);
}
}
+2 -3
View File
@@ -42,7 +42,6 @@ extern WorldServer worldserver;
extern Clientlist *g_Clientlist;
extern const ucsconfig *Config;
extern UCSDatabase database;
extern DiscordManager discord_manager;
void ProcessMailTo(Client *c, const std::string& from, const std::string& subject, const std::string& message);
@@ -92,14 +91,14 @@ void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
cereal::BinaryInputArchive archive(ss);
archive(n);
discord_manager.QueuePlayerEventMessage(n);
DiscordManager::Instance()->QueuePlayerEventMessage(n);
break;
}
case ServerOP_DiscordWebhookMessage: {
auto *q = (DiscordWebhookMessage_Struct *) p.Data();
discord_manager.QueueWebhookMessage(
DiscordManager::Instance()->QueueWebhookMessage(
q->webhook_id,
q->message
);