[Code] DiscordManager Global to Singleton Cleanup

This commit is contained in:
Kinglykrab 2025-06-20 21:09:31 -04:00
parent f8ee664b27
commit 035b24c9eb
5 changed files with 9 additions and 10 deletions

View File

@ -13,6 +13,11 @@ public:
void QueueWebhookMessage(uint32 webhook_id, const std::string& message);
void ProcessMessageQueue();
void QueuePlayerEventMessage(const PlayerEvent::PlayerEventContainer& e);
static DiscordManager* Instance() {
static DiscordManager instance;
return &instance;
}
private:
std::mutex webhook_queue_lock{};
std::map<uint32, std::vector<std::string>> webhook_message_queue{};

View File

@ -20,7 +20,6 @@
#include "../common/net/console_server.h"
#include "../queryserv/zonelist.h"
#include "../queryserv/zoneserver.h"
#include "../common/discord/discord_manager.h"
volatile bool RunLoops = true;
@ -35,7 +34,6 @@ ZoneStore zone_store;
PlayerEventLogs player_event_logs;
ZSList zs_list;
uint32 numzones = 0;
DiscordManager discord_manager;
void CatchSignal(int sig_num)
{

View File

@ -5,8 +5,6 @@
#include "../common/events/player_event_logs.h"
#include "../common/discord/discord_manager.h"
extern DiscordManager discord_manager;
ZoneServer::ZoneServer(
std::shared_ptr<EQ::Net::ServertalkServerConnection> in_connection,
EQ::Net::ConsoleServer *in_console
@ -37,7 +35,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
player_event_logs.AddToQueue(n.player_event_log);
discord_manager.QueuePlayerEventMessage(n);
DiscordManager::Instance()->QueuePlayerEventMessage(n);
break;
}
default: {

View File

@ -47,7 +47,6 @@ Clientlist *g_Clientlist;
EQEmuLogSys LogSys;
UCSDatabase database;
WorldServer *worldserver = nullptr;
DiscordManager discord_manager;
ZoneStore zone_store;
PlayerEventLogs player_event_logs;
@ -96,7 +95,7 @@ void CatchSignal(int sig_num) {
void PlayerEventQueueListener() {
while (caught_loop == 0) {
discord_manager.ProcessMessageQueue();
DiscordManager::Instance()->ProcessMessageQueue();
Sleep(100);
}
}

View File

@ -42,7 +42,6 @@ extern WorldServer worldserver;
extern Clientlist *g_Clientlist;
extern const ucsconfig *Config;
extern UCSDatabase database;
extern DiscordManager discord_manager;
void ProcessMailTo(Client *c, const std::string& from, const std::string& subject, const std::string& message);
@ -92,14 +91,14 @@ void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
cereal::BinaryInputArchive archive(ss);
archive(n);
discord_manager.QueuePlayerEventMessage(n);
DiscordManager::Instance()->QueuePlayerEventMessage(n);
break;
}
case ServerOP_DiscordWebhookMessage: {
auto *q = (DiscordWebhookMessage_Struct *) p.Data();
discord_manager.QueueWebhookMessage(
DiscordManager::Instance()->QueueWebhookMessage(
q->webhook_id,
q->message
);