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Comment spawn struct for RoF2
These should change anything, just useful comments for clean up
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+12
-11
@@ -4276,19 +4276,19 @@ namespace RoF2
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VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle ??
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC ? 0 : 1); // unknown - Must be 1 for guild name to be shown abover players head.
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // TempPet
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId);
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // FindBits MQ2 name
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // NpcTintIndex
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // PrimaryTintIndex
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // SecondaryTintIndex
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
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if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))
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{
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@@ -4358,10 +4358,11 @@ namespace RoF2
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Buffer += 8;
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->IsMercenary);
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VARSTRUCT_ENCODE_STRING(Buffer, "0000000000000000");
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff);
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VARSTRUCT_ENCODE_STRING(Buffer, "0000000000000000"); // RealEstateItemGuid
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // RealEstateID
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // RealEstateItemID
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// 29 zero bytes follow
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// PhysicsEffects follow here ... unsure what they are but it's a count followed by a struct like {spellid, casterid, effectid, baseeffect}
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Buffer += 29;
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if (Buffer != (BufferStart + PacketSize))
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{
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