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[Commands] Add #emotesearch to #find command (#3480)
# Notes - Missed this with initial `#find` command consolidation.
This commit is contained in:
@@ -1,142 +0,0 @@
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#include "../client.h"
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void command_emotesearch(Client *c, const Seperator *sep)
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{
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auto arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #emotesearch [Emote ID]");
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c->Message(Chat::White, "Usage: #emotesearch [Search Crteria]");
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return;
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}
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auto emote_count = 0;
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auto emote_number = 1;
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std::string search_criteria = sep->argplus[1];
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bool found_by_id = false;
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if (!sep->IsNumber(1)) {
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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auto &e = iterator.GetData();
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auto current_text = Strings::ToLower(e->text);
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if (Strings::Contains(current_text, Strings::ToLower(search_criteria))) {
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Emote ID: {}",
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emote_number,
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e->emoteid
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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emote_number,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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emote_number,
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e->text
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).c_str()
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);
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emote_count++;
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emote_number++;
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}
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if (emote_count == 50) {
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break;
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}
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iterator.Advance();
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}
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} else {
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auto emote_id = Strings::ToUnsignedInt(search_criteria);
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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auto &e = iterator.GetData();
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if (emote_id == e->emoteid) {
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found_by_id = true;
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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emote_number,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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emote_number,
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e->text
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).c_str()
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);
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emote_count++;
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emote_number++;
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}
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if (emote_count == 50) {
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break;
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}
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iterator.Advance();
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}
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}
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auto found_string = (
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found_by_id ?
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fmt::format("ID {}", search_criteria) :
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search_criteria
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);
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if (!emote_count) {
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c->Message(
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Chat::White,
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fmt::format(
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"No Emotes found matching {}.",
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found_string
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).c_str()
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);
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} else if (emote_count == 50) {
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c->Message(
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Chat::White,
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fmt::format(
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"50 Emotes shown matching {}, too many results.",
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found_string
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).c_str()
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);
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"{} Emote{} found matching {}.",
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emote_count,
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emote_count != 1 ? "s" : "",
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found_string
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).c_str()
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);
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}
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}
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@@ -4,6 +4,7 @@
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#include "find/class.cpp"
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#include "find/currency.cpp"
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#include "find/deity.cpp"
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#include "find/emote.cpp"
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#include "find/faction.cpp"
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#include "find/item.cpp"
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#include "find/language.cpp"
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@@ -33,6 +34,7 @@ void command_find(Client *c, const Seperator *sep)
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Cmd{.cmd = "class", .u = "class [Search Criteria]", .fn = FindClass, .a = {"#findclass"}},
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Cmd{.cmd = "currency", .u = "currency [Search Criteria]", .fn = FindCurrency, .a = {"#findcurrency"}},
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Cmd{.cmd = "deity", .u = "deity [Search Criteria]", .fn = FindDeity, .a = {"#finddeity"}},
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Cmd{.cmd = "emote", .u = "emote [Search Criteria]", .fn = FindEmote, .a = {"#findemote"}},
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Cmd{.cmd = "faction", .u = "faction [Search Criteria]", .fn = FindFaction, .a = {"#findfaction"}},
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Cmd{.cmd = "item", .u = "item [Search Criteria]", .fn = FindItem, .a = {"#fi", "#finditem"}},
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Cmd{.cmd = "language", .u = "language [Search Criteria]", .fn = FindLanguage, .a = {"#findlanguage"}},
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@@ -0,0 +1,133 @@
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#include "../../client.h"
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void FindEmote(Client *c, const Seperator *sep)
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{
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uint32 found_count = 0;
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if (sep->IsNumber(2)) {
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auto emote_id = Strings::ToUnsignedInt(sep->arg[2]);
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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auto &e = iterator.GetData();
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if (emote_id == e->emoteid) {
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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e->emoteid,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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e->emoteid,
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e->text
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).c_str()
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);
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found_count++;
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}
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if (found_count == 50) {
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break;
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}
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iterator.Advance();
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}
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if (found_count == 50) {
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c->Message(
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Chat::White,
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fmt::format(
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"50 Emotes shown matching ID '{}', max reached.",
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emote_id
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} Emote{} found matching ID '{}'.",
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found_count,
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found_count != 1 ? "s" : "",
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emote_id
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).c_str()
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);
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return;
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}
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const std::string& search_criteria = sep->argplus[2];
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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auto &e = iterator.GetData();
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const std::string& current_text = Strings::ToLower(e->text);
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if (Strings::Contains(current_text, Strings::ToLower(search_criteria))) {
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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e->emoteid,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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e->emoteid,
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e->text
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).c_str()
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);
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found_count++;
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}
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if (found_count == 50) {
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break;
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}
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iterator.Advance();
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}
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if (found_count == 50) {
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c->Message(
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Chat::White,
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fmt::format(
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"50 Emotes shown matching '{}', max reached.",
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search_criteria
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} Emote{} found matching '{}'.",
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found_count,
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found_count != 1 ? "s" : "",
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search_criteria
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).c_str()
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);
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}
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