[Commands] Add #emotesearch to #find command (#3480)

# Notes
- Missed this with initial `#find` command consolidation.
This commit is contained in:
Alex King 2023-07-04 15:17:42 -04:00 committed by GitHub
parent 7427318213
commit 01a1186e63
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 136 additions and 145 deletions

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@ -126,7 +126,6 @@ int command_init(void)
command_add("dzkickplayers", "Removes all players from current expedition. (/kickplayers alternative for pre-RoF clients)", AccountStatus::Player, command_dzkickplayers) ||
command_add("editmassrespawn", "[name-search] [second-value] - Mass (Zone wide) NPC respawn timer editing command", AccountStatus::GMAdmin, command_editmassrespawn) ||
command_add("emote", "[Name|World|Zone] [type] [message] - Send an emote message by name, to the world, or to your zone (^ separator allows multiple messages to be sent at once)", AccountStatus::QuestTroupe, command_emote) ||
command_add("emotesearch", "[Search Criteria] - Search for NPC Emotes", AccountStatus::QuestTroupe, command_emotesearch) ||
command_add("emoteview", "Lists all NPC Emotes", AccountStatus::QuestTroupe, command_emoteview) ||
command_add("emptyinventory", "Clears your or your target's entire inventory (Equipment, General, Bank, and Shared Bank)", AccountStatus::GMImpossible, command_emptyinventory) ||
command_add("enablerecipe", "[Recipe ID] - Enables a Recipe", AccountStatus::QuestTroupe, command_enablerecipe) ||
@ -380,6 +379,7 @@ int command_init(void)
"findclass",
"findcurrency",
"finddeity",
"findemote",
"findfaction",
"finditem",
"findlanguage",
@ -1002,7 +1002,6 @@ void command_bot(Client *c, const Seperator *sep)
#include "gm_commands/dzkickplayers.cpp"
#include "gm_commands/editmassrespawn.cpp"
#include "gm_commands/emote.cpp"
#include "gm_commands/emotesearch.cpp"
#include "gm_commands/emoteview.cpp"
#include "gm_commands/emptyinventory.cpp"
#include "gm_commands/enablerecipe.cpp"

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@ -77,7 +77,6 @@ void command_dz(Client *c, const Seperator *sep);
void command_dzkickplayers(Client *c, const Seperator *sep);
void command_editmassrespawn(Client *c, const Seperator *sep);
void command_emote(Client *c, const Seperator *sep);
void command_emotesearch(Client *c, const Seperator *sep);
void command_emoteview(Client *c, const Seperator *sep);
void command_emptyinventory(Client *c, const Seperator *sep);
void command_enablerecipe(Client *c, const Seperator *sep);

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@ -1,142 +0,0 @@
#include "../client.h"
void command_emotesearch(Client *c, const Seperator *sep)
{
auto arguments = sep->argnum;
if (!arguments) {
c->Message(Chat::White, "Usage: #emotesearch [Emote ID]");
c->Message(Chat::White, "Usage: #emotesearch [Search Crteria]");
return;
}
auto emote_count = 0;
auto emote_number = 1;
std::string search_criteria = sep->argplus[1];
bool found_by_id = false;
if (!sep->IsNumber(1)) {
LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
iterator.Reset();
while (iterator.MoreElements()) {
auto &e = iterator.GetData();
auto current_text = Strings::ToLower(e->text);
if (Strings::Contains(current_text, Strings::ToLower(search_criteria))) {
c->Message(
Chat::White,
fmt::format(
"Emote {} | Emote ID: {}",
emote_number,
e->emoteid
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Emote {} | Event: {} ({}) Type: {} ({})",
emote_number,
EQ::constants::GetEmoteEventTypeName(e->event_),
e->event_,
EQ::constants::GetEmoteTypeName(e->type),
e->type
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Emote {} | Text: {}",
emote_number,
e->text
).c_str()
);
emote_count++;
emote_number++;
}
if (emote_count == 50) {
break;
}
iterator.Advance();
}
} else {
auto emote_id = Strings::ToUnsignedInt(search_criteria);
LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
iterator.Reset();
while (iterator.MoreElements()) {
auto &e = iterator.GetData();
if (emote_id == e->emoteid) {
found_by_id = true;
c->Message(
Chat::White,
fmt::format(
"Emote {} | Event: {} ({}) Type: {} ({})",
emote_number,
EQ::constants::GetEmoteEventTypeName(e->event_),
e->event_,
EQ::constants::GetEmoteTypeName(e->type),
e->type
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Emote {} | Text: {}",
emote_number,
e->text
).c_str()
);
emote_count++;
emote_number++;
}
if (emote_count == 50) {
break;
}
iterator.Advance();
}
}
auto found_string = (
found_by_id ?
fmt::format("ID {}", search_criteria) :
search_criteria
);
if (!emote_count) {
c->Message(
Chat::White,
fmt::format(
"No Emotes found matching {}.",
found_string
).c_str()
);
} else if (emote_count == 50) {
c->Message(
Chat::White,
fmt::format(
"50 Emotes shown matching {}, too many results.",
found_string
).c_str()
);
} else {
c->Message(
Chat::White,
fmt::format(
"{} Emote{} found matching {}.",
emote_count,
emote_count != 1 ? "s" : "",
found_string
).c_str()
);
}
}

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@ -4,6 +4,7 @@
#include "find/class.cpp"
#include "find/currency.cpp"
#include "find/deity.cpp"
#include "find/emote.cpp"
#include "find/faction.cpp"
#include "find/item.cpp"
#include "find/language.cpp"
@ -33,6 +34,7 @@ void command_find(Client *c, const Seperator *sep)
Cmd{.cmd = "class", .u = "class [Search Criteria]", .fn = FindClass, .a = {"#findclass"}},
Cmd{.cmd = "currency", .u = "currency [Search Criteria]", .fn = FindCurrency, .a = {"#findcurrency"}},
Cmd{.cmd = "deity", .u = "deity [Search Criteria]", .fn = FindDeity, .a = {"#finddeity"}},
Cmd{.cmd = "emote", .u = "emote [Search Criteria]", .fn = FindEmote, .a = {"#findemote"}},
Cmd{.cmd = "faction", .u = "faction [Search Criteria]", .fn = FindFaction, .a = {"#findfaction"}},
Cmd{.cmd = "item", .u = "item [Search Criteria]", .fn = FindItem, .a = {"#fi", "#finditem"}},
Cmd{.cmd = "language", .u = "language [Search Criteria]", .fn = FindLanguage, .a = {"#findlanguage"}},

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@ -0,0 +1,133 @@
#include "../../client.h"
void FindEmote(Client *c, const Seperator *sep)
{
uint32 found_count = 0;
if (sep->IsNumber(2)) {
auto emote_id = Strings::ToUnsignedInt(sep->arg[2]);
LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
iterator.Reset();
while (iterator.MoreElements()) {
auto &e = iterator.GetData();
if (emote_id == e->emoteid) {
c->Message(
Chat::White,
fmt::format(
"Emote {} | Event: {} ({}) Type: {} ({})",
e->emoteid,
EQ::constants::GetEmoteEventTypeName(e->event_),
e->event_,
EQ::constants::GetEmoteTypeName(e->type),
e->type
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Emote {} | Text: {}",
e->emoteid,
e->text
).c_str()
);
found_count++;
}
if (found_count == 50) {
break;
}
iterator.Advance();
}
if (found_count == 50) {
c->Message(
Chat::White,
fmt::format(
"50 Emotes shown matching ID '{}', max reached.",
emote_id
).c_str()
);
return;
}
c->Message(
Chat::White,
fmt::format(
"{} Emote{} found matching ID '{}'.",
found_count,
found_count != 1 ? "s" : "",
emote_id
).c_str()
);
return;
}
const std::string& search_criteria = sep->argplus[2];
LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
iterator.Reset();
while (iterator.MoreElements()) {
auto &e = iterator.GetData();
const std::string& current_text = Strings::ToLower(e->text);
if (Strings::Contains(current_text, Strings::ToLower(search_criteria))) {
c->Message(
Chat::White,
fmt::format(
"Emote {} | Event: {} ({}) Type: {} ({})",
e->emoteid,
EQ::constants::GetEmoteEventTypeName(e->event_),
e->event_,
EQ::constants::GetEmoteTypeName(e->type),
e->type
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"Emote {} | Text: {}",
e->emoteid,
e->text
).c_str()
);
found_count++;
}
if (found_count == 50) {
break;
}
iterator.Advance();
}
if (found_count == 50) {
c->Message(
Chat::White,
fmt::format(
"50 Emotes shown matching '{}', max reached.",
search_criteria
).c_str()
);
return;
}
c->Message(
Chat::White,
fmt::format(
"{} Emote{} found matching '{}'.",
found_count,
found_count != 1 ? "s" : "",
search_criteria
).c_str()
);
}