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[Commands] Add #emotesearch to #find command (#3480)
# Notes - Missed this with initial `#find` command consolidation.
This commit is contained in:
parent
7427318213
commit
01a1186e63
@ -126,7 +126,6 @@ int command_init(void)
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command_add("dzkickplayers", "Removes all players from current expedition. (/kickplayers alternative for pre-RoF clients)", AccountStatus::Player, command_dzkickplayers) ||
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command_add("editmassrespawn", "[name-search] [second-value] - Mass (Zone wide) NPC respawn timer editing command", AccountStatus::GMAdmin, command_editmassrespawn) ||
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command_add("emote", "[Name|World|Zone] [type] [message] - Send an emote message by name, to the world, or to your zone (^ separator allows multiple messages to be sent at once)", AccountStatus::QuestTroupe, command_emote) ||
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command_add("emotesearch", "[Search Criteria] - Search for NPC Emotes", AccountStatus::QuestTroupe, command_emotesearch) ||
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command_add("emoteview", "Lists all NPC Emotes", AccountStatus::QuestTroupe, command_emoteview) ||
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command_add("emptyinventory", "Clears your or your target's entire inventory (Equipment, General, Bank, and Shared Bank)", AccountStatus::GMImpossible, command_emptyinventory) ||
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command_add("enablerecipe", "[Recipe ID] - Enables a Recipe", AccountStatus::QuestTroupe, command_enablerecipe) ||
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@ -380,6 +379,7 @@ int command_init(void)
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"findclass",
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"findcurrency",
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"finddeity",
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"findemote",
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"findfaction",
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"finditem",
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"findlanguage",
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@ -1002,7 +1002,6 @@ void command_bot(Client *c, const Seperator *sep)
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#include "gm_commands/dzkickplayers.cpp"
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#include "gm_commands/editmassrespawn.cpp"
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#include "gm_commands/emote.cpp"
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#include "gm_commands/emotesearch.cpp"
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#include "gm_commands/emoteview.cpp"
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#include "gm_commands/emptyinventory.cpp"
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#include "gm_commands/enablerecipe.cpp"
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@ -77,7 +77,6 @@ void command_dz(Client *c, const Seperator *sep);
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void command_dzkickplayers(Client *c, const Seperator *sep);
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void command_editmassrespawn(Client *c, const Seperator *sep);
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void command_emote(Client *c, const Seperator *sep);
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void command_emotesearch(Client *c, const Seperator *sep);
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void command_emoteview(Client *c, const Seperator *sep);
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void command_emptyinventory(Client *c, const Seperator *sep);
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void command_enablerecipe(Client *c, const Seperator *sep);
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@ -1,142 +0,0 @@
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#include "../client.h"
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void command_emotesearch(Client *c, const Seperator *sep)
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{
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auto arguments = sep->argnum;
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if (!arguments) {
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c->Message(Chat::White, "Usage: #emotesearch [Emote ID]");
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c->Message(Chat::White, "Usage: #emotesearch [Search Crteria]");
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return;
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}
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auto emote_count = 0;
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auto emote_number = 1;
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std::string search_criteria = sep->argplus[1];
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bool found_by_id = false;
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if (!sep->IsNumber(1)) {
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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auto &e = iterator.GetData();
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auto current_text = Strings::ToLower(e->text);
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if (Strings::Contains(current_text, Strings::ToLower(search_criteria))) {
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Emote ID: {}",
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emote_number,
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e->emoteid
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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emote_number,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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emote_number,
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e->text
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).c_str()
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);
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emote_count++;
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emote_number++;
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}
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if (emote_count == 50) {
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break;
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}
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iterator.Advance();
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}
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} else {
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auto emote_id = Strings::ToUnsignedInt(search_criteria);
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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auto &e = iterator.GetData();
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if (emote_id == e->emoteid) {
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found_by_id = true;
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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emote_number,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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emote_number,
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e->text
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).c_str()
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);
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emote_count++;
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emote_number++;
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}
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if (emote_count == 50) {
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break;
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}
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iterator.Advance();
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}
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}
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auto found_string = (
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found_by_id ?
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fmt::format("ID {}", search_criteria) :
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search_criteria
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);
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if (!emote_count) {
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c->Message(
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Chat::White,
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fmt::format(
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"No Emotes found matching {}.",
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found_string
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).c_str()
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);
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} else if (emote_count == 50) {
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c->Message(
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Chat::White,
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fmt::format(
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"50 Emotes shown matching {}, too many results.",
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found_string
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).c_str()
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);
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"{} Emote{} found matching {}.",
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emote_count,
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emote_count != 1 ? "s" : "",
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found_string
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).c_str()
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);
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}
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}
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@ -4,6 +4,7 @@
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#include "find/class.cpp"
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#include "find/currency.cpp"
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#include "find/deity.cpp"
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#include "find/emote.cpp"
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#include "find/faction.cpp"
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#include "find/item.cpp"
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#include "find/language.cpp"
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@ -33,6 +34,7 @@ void command_find(Client *c, const Seperator *sep)
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Cmd{.cmd = "class", .u = "class [Search Criteria]", .fn = FindClass, .a = {"#findclass"}},
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Cmd{.cmd = "currency", .u = "currency [Search Criteria]", .fn = FindCurrency, .a = {"#findcurrency"}},
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Cmd{.cmd = "deity", .u = "deity [Search Criteria]", .fn = FindDeity, .a = {"#finddeity"}},
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Cmd{.cmd = "emote", .u = "emote [Search Criteria]", .fn = FindEmote, .a = {"#findemote"}},
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Cmd{.cmd = "faction", .u = "faction [Search Criteria]", .fn = FindFaction, .a = {"#findfaction"}},
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Cmd{.cmd = "item", .u = "item [Search Criteria]", .fn = FindItem, .a = {"#fi", "#finditem"}},
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Cmd{.cmd = "language", .u = "language [Search Criteria]", .fn = FindLanguage, .a = {"#findlanguage"}},
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133
zone/gm_commands/find/emote.cpp
Normal file
133
zone/gm_commands/find/emote.cpp
Normal file
@ -0,0 +1,133 @@
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#include "../../client.h"
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void FindEmote(Client *c, const Seperator *sep)
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{
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uint32 found_count = 0;
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if (sep->IsNumber(2)) {
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auto emote_id = Strings::ToUnsignedInt(sep->arg[2]);
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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auto &e = iterator.GetData();
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if (emote_id == e->emoteid) {
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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e->emoteid,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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e->emoteid,
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e->text
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).c_str()
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);
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found_count++;
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}
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if (found_count == 50) {
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break;
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}
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iterator.Advance();
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}
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if (found_count == 50) {
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c->Message(
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Chat::White,
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fmt::format(
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"50 Emotes shown matching ID '{}', max reached.",
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emote_id
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} Emote{} found matching ID '{}'.",
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found_count,
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found_count != 1 ? "s" : "",
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emote_id
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).c_str()
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);
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return;
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}
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const std::string& search_criteria = sep->argplus[2];
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LinkedListIterator<NPC_Emote_Struct *> iterator(zone->NPCEmoteList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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auto &e = iterator.GetData();
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const std::string& current_text = Strings::ToLower(e->text);
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if (Strings::Contains(current_text, Strings::ToLower(search_criteria))) {
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Event: {} ({}) Type: {} ({})",
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e->emoteid,
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EQ::constants::GetEmoteEventTypeName(e->event_),
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e->event_,
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EQ::constants::GetEmoteTypeName(e->type),
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e->type
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"Emote {} | Text: {}",
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e->emoteid,
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e->text
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).c_str()
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);
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found_count++;
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}
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if (found_count == 50) {
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break;
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}
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iterator.Advance();
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}
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if (found_count == 50) {
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c->Message(
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Chat::White,
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fmt::format(
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"50 Emotes shown matching '{}', max reached.",
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search_criteria
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).c_str()
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);
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return;
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}
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c->Message(
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Chat::White,
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fmt::format(
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"{} Emote{} found matching '{}'.",
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found_count,
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found_count != 1 ? "s" : "",
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search_criteria
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).c_str()
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);
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}
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