Fix some crapped out formatting [skip ci]

This commit is contained in:
Akkadius 2017-03-12 16:42:26 -05:00
parent ab372b0f6b
commit 0159e1cc72
2 changed files with 11 additions and 11 deletions

View File

@ -4132,13 +4132,13 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
hit.damage_done = hit.damage_done * 200 / 100; hit.damage_done = hit.damage_done * 200 / 100;
entity_list.FilteredMessageClose_StringID( entity_list.FilteredMessageClose_StringID(
this, /* Sender */ this, /* Sender */
false, /* Skip Sender */ false, /* Skip Sender */
RuleI(Range, CriticalDamage), RuleI(Range, CriticalDamage),
MT_CritMelee, /* Type: 301 */ MT_CritMelee, /* Type: 301 */
FilterMeleeCrits, /* FilterType: 12 */ FilterMeleeCrits, /* FilterType: 12 */
DEADLY_STRIKE, /* MessageFormat: %1 scores a Deadly Strike!(%2) */ DEADLY_STRIKE, /* MessageFormat: %1 scores a Deadly Strike!(%2) */
GetCleanName(), /* Message1 */ GetCleanName(), /* Message1 */
itoa(hit.damage_done + hit.min_damage) /* Message2 */ itoa(hit.damage_done + hit.min_damage) /* Message2 */
); );
return; return;
@ -4160,14 +4160,14 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
Log.Out(Logs::Detail, Logs::Combat, "Crip damage %d", hit.damage_done); Log.Out(Logs::Detail, Logs::Combat, "Crip damage %d", hit.damage_done);
entity_list.FilteredMessageClose_StringID( entity_list.FilteredMessageClose_StringID(
this, /* Sender */ this, /* Sender */
false, /* Skip Sender */ false, /* Skip Sender */
RuleI(Range, CriticalDamage), RuleI(Range, CriticalDamage),
MT_CritMelee, /* Type: 301 */ MT_CritMelee, /* Type: 301 */
FilterMeleeCrits, /* FilterType: 12 */ FilterMeleeCrits, /* FilterType: 12 */
CRIPPLING_BLOW, /* MessageFormat: %1 lands a Crippling Blow!(%2) */ CRIPPLING_BLOW, /* MessageFormat: %1 lands a Crippling Blow!(%2) */
GetCleanName(), /* Message1 */ GetCleanName(), /* Message1 */
itoa(hit.damage_done + hit.min_damage) /* Message2 */ itoa(hit.damage_done + hit.min_damage) /* Message2 */
); );
// Crippling blows also have a chance to stun // Crippling blows also have a chance to stun

View File

@ -366,17 +366,17 @@ bool Mob::DoCastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
/* Song Failure Messages */ /* Song Failure Messages */
entity_list.FilteredMessageClose_StringID( entity_list.FilteredMessageClose_StringID(
this, /* Sender */ this, /* Sender */
true, /* Skip Sender */ true, /* Skip Sender */
RuleI(Range, SpellMessages), RuleI(Range, SpellMessages),
MT_SpellFailure, /* Type: 289 */ MT_SpellFailure, /* Type: 289 */
(IsClient() ? FilterPCSpells : FilterNPCSpells), /* FilterType: 8 or 9 depending on client/npc */ (IsClient() ? FilterPCSpells : FilterNPCSpells), /* FilterType: 8 or 9 depending on client/npc */
(fizzle_msg == MISS_NOTE ? MISSED_NOTE_OTHER : SPELL_FIZZLE_OTHER), (fizzle_msg == MISS_NOTE ? MISSED_NOTE_OTHER : SPELL_FIZZLE_OTHER),
/* /*
MessageFormat: You miss a note, bringing your song to a close! (if missed note) MessageFormat: You miss a note, bringing your song to a close! (if missed note)
MessageFormat: A missed note brings %1's song to a close! MessageFormat: A missed note brings %1's song to a close!
MessageFormat: %1's spell fizzles! MessageFormat: %1's spell fizzles!
*/ */
GetName() /* Message1 */ GetName() /* Message1 */
); );