Fix some crapped out formatting [skip ci]

This commit is contained in:
Akkadius
2017-03-12 16:42:26 -05:00
parent ab372b0f6b
commit 0159e1cc72
2 changed files with 11 additions and 11 deletions
+4 -4
View File
@@ -4132,13 +4132,13 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
hit.damage_done = hit.damage_done * 200 / 100;
entity_list.FilteredMessageClose_StringID(
this, /* Sender */
this, /* Sender */
false, /* Skip Sender */
RuleI(Range, CriticalDamage),
MT_CritMelee, /* Type: 301 */
FilterMeleeCrits, /* FilterType: 12 */
DEADLY_STRIKE, /* MessageFormat: %1 scores a Deadly Strike!(%2) */
GetCleanName(), /* Message1 */
GetCleanName(), /* Message1 */
itoa(hit.damage_done + hit.min_damage) /* Message2 */
);
return;
@@ -4160,14 +4160,14 @@ void Mob::TryCriticalHit(Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *
Log.Out(Logs::Detail, Logs::Combat, "Crip damage %d", hit.damage_done);
entity_list.FilteredMessageClose_StringID(
this, /* Sender */
this, /* Sender */
false, /* Skip Sender */
RuleI(Range, CriticalDamage),
MT_CritMelee, /* Type: 301 */
FilterMeleeCrits, /* FilterType: 12 */
CRIPPLING_BLOW, /* MessageFormat: %1 lands a Crippling Blow!(%2) */
GetCleanName(), /* Message1 */
itoa(hit.damage_done + hit.min_damage) /* Message2 */
itoa(hit.damage_done + hit.min_damage) /* Message2 */
);
// Crippling blows also have a chance to stun