- Fixed UnitOfWork ExecuteInTransactionAsync delegate signatures (CS1593) - Fixed tuple return types to have minimum 2 elements (CS8124) - Implemented all missing helper methods for purchase processing - Added proper async/await patterns throughout service - Fixed GetByTransactionIdAsync workaround using GetWhereAsync - Corrected CombatType enum handling in battle analysis - Complete anti-pay-to-win monitoring and VIP progression logic - All interface methods fully implemented with business logic
shadowed-realms-mobile
Shadowed Realms - Medieval Fantasy Strategy MMO for Mobile & PC
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