Complete Service Layer Implementation - Core Business Logic
Major service implementations completed:
✅ PlayerService.cs - Player progression, VIP management, castle operations, teleportation
✅ CombatService.cs - Field interception system, battle resolution, march mechanics
✅ AllianceService.cs - Coalition mechanics, research systems, territory management
✅ KingdomService.cs - KvK events, democratic leadership, population management
✅ PurchaseService.cs - Anti-pay-to-win monitoring, ethical monetization
Core innovations fully implemented:
- Field interception combat system (primary differentiator)
- Alliance coalition system preserving individual identity
- Anti-pay-to-win balance with skill-based alternatives
- Democratic kingdom politics and leadership
- Ethical monetization with player protection systems
Architecture features:
- Consistent dependency injection patterns across all services
- Comprehensive error handling and logging
- Kingdom-scoped security enforcement
- Transaction management via UnitOfWork
- Production-ready business logic implementation
Service layer complete - ready for API controller development