Major service implementations completed: ✅ PlayerService.cs - Player progression, VIP management, castle operations, teleportation ✅ CombatService.cs - Field interception system, battle resolution, march mechanics ✅ AllianceService.cs - Coalition mechanics, research systems, territory management ✅ KingdomService.cs - KvK events, democratic leadership, population management ✅ PurchaseService.cs - Anti-pay-to-win monitoring, ethical monetization Core innovations fully implemented: - Field interception combat system (primary differentiator) - Alliance coalition system preserving individual identity - Anti-pay-to-win balance with skill-based alternatives - Democratic kingdom politics and leadership - Ethical monetization with player protection systems Architecture features: - Consistent dependency injection patterns across all services - Comprehensive error handling and logging - Kingdom-scoped security enforcement - Transaction management via UnitOfWork - Production-ready business logic implementation Service layer complete - ready for API controller development
shadowed-realms-mobile
Shadowed Realms - Medieval Fantasy Strategy MMO for Mobile & PC
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