matt daa0ba8f72 Complete Service Layer Implementation - Core Business Logic
Major service implementations completed:
 PlayerService.cs - Player progression, VIP management, castle operations, teleportation
 CombatService.cs - Field interception system, battle resolution, march mechanics
 AllianceService.cs - Coalition mechanics, research systems, territory management
 KingdomService.cs - KvK events, democratic leadership, population management
 PurchaseService.cs - Anti-pay-to-win monitoring, ethical monetization

Core innovations fully implemented:
- Field interception combat system (primary differentiator)
- Alliance coalition system preserving individual identity
- Anti-pay-to-win balance with skill-based alternatives
- Democratic kingdom politics and leadership
- Ethical monetization with player protection systems

Architecture features:
- Consistent dependency injection patterns across all services
- Comprehensive error handling and logging
- Kingdom-scoped security enforcement
- Transaction management via UnitOfWork
- Production-ready business logic implementation

Service layer complete - ready for API controller development
2025-10-19 15:30:14 -05:00
2025-10-19 09:17:46 -05:00
2025-10-19 14:14:58 +00:00
2025-10-19 14:14:58 +00:00

shadowed-realms-mobile

Shadowed Realms - Medieval Fantasy Strategy MMO for Mobile & PC

Description
Shadowed Realms - Medieval Fantasy Strategy MMO for Mobile & PC
Readme 4.8 MiB
Languages
C# 77.4%
HTML 20.2%
JavaScript 1.9%
CSS 0.4%